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Burst internal compiler error when using Math.Clamp
Reproduction steps: 1. Open the attached project “SleefRepro“ 2. Observe Console Expected result: No errors in Console Actual ... Read more
XR Management will select a settings asset in immutable OpenXR package
Steps to reproduce: 1. Open the attached user's project "XRM-Settings-Bug.zip" 2. In the Project Settings open the OpenXR settings... Read more
NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders
Reproduction steps: 1. Open the attached project "NavMeshBugReportProject" 2. Select the "NavMesh" GameObject in the Hierarchy ... Read more
[iOS] Cutouts area is reported incorrectly on iPhones with a cutout/notch
How to reproduce: 1. Build And Run the user’s attached “Safe Area.zip” project on an iOS device that has a cutout/notch 2. Change ... Read more
[VFX] AfterPostProcess failure on Opaque
Import attached package in HDRP: - Observe the difference between Material in Scene and VFX !image-2023-07-03-09-26-30-523.png|... Read more
Mouse and JoystickButton KeyCodes are different in runtime when selected...
Reproduction steps: 1. Open the “KeyCodeStripped” project 2. Open the “SampleScene” scene 3. Select the "Checker" GameObject 4. ... Read more
Unity Hub Appearance settings have a "Menu bar" field on Windows
How to reproduce: 1. Open the Unity Hub 2. Click Preferences → Appearance 3. Observe the second field title Expected result: ... Read more
“AudioSource.isPlaying” returns true before the clip plays when using “A...
How to reproduce: 1. Open the user’s attached “PlayScheduled.zip” project 2. Enter Play Mode 3. Press any key on the keyboard 4.... Read more
Editor freezes when adding a new element to a list whose parent RID star...
Reproduction steps: 1. Open the “AddToListStripped“ project 2. In the main menu click “RhoLab”, then “State Editor” 3. In the Sta... Read more
[Android][Mobile] A black screen with a logo appears before the splash s...
Steps to reproduce: 1. Open the attached “1577825_BlackScreenOnLaunch” project 2. Open the “SampleScene” scene 3. Open the Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions