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By Design
Votes
0
Found in
2019.2.0a7
2019.2.8f1
2019.3
2020.1
Issue ID
1190046
Regression
Yes
Enum values can't be changed in the Inspector when saving them in a Scriptable Object asset
How to reproduce:
1. Open the user attached project
2. Create a Scriptable Object asset via Assets -> Create -> Enum Test
3. Open the created "New Enum Test" Scriptable Object in the Inspector
4. Change the Enum value
Expected results: The Enum value is changing
Actual results: The Enum value does not change
Reproducible with: 2019.2.0a7, 2019.2.12f1, 2019.3.0b10, 2020.1.0a12
Not reproducible with: 2017.4.34f1, 2018.4.13f1, 2019.2.0a6
Additional note: Enum in the MonoBehavior script attached to a GameObject can be changed in the Inspector without any issues.
Comments (1)
-
DarkSealer
Sep 12, 2022 08:52
The problem exists to this day (I'm using 2021.3.8f1) and the most interesting problem is that... I have a variable of that type and for some objects that value can change, but for others it just does not want to change no matter how many times I'll try.
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Resolution Note:
Although the behaviour has changed in 2019.2, we will not attempt to fix this issue because there is a problem with the custom inspector itself.
When going through SerializedObject/SerializedProperty it is necessary to call serializedObject.ApplyModifiedProperties().
Although it was previously possible to see the value changing in the Inspector, this asset would not be actually be saved with the modification.
A call to ApplyModifiedProperties() will solve both issues.