Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1
2019.1.14f1
2019.2
2019.3
2020.1
Issue ID
1186176
Regression
No
GameObject with Cloth component is Rendered in its default for 1 frame when it is entering the Camera view
Steps to reproduce:
1. Open user's attached project
2. Open "OffscreenProblem2" scene
3. Enter Play mode
4. Notice the Cloth being Rendered in its original state for 1 frame right after entering Camera view
Expected results: Cloth GameObject enters the Camera view at the state it is Rendered in
Actual results: Cloth GameObject enters The camera view at its default state for one frame
Reproducible with: 2019.2.12f1, 2019.3.0b10, 2020.1.0a12
Notes: The issue is not as consistent in Unity version 2020.1. The project is braking in 2018.4 and lower. The workaround is to Set "Update When Offscreen" to true under Skinned Mesh Renderer component.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection
Resolution Note:
Workaround: Select the GameObject which has Skinned Mesh Renderer and Cloth component. Under the Skinned Mesh Renderer component set "Update When Offscreen" to True.