Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.1
2019.1.14f1
2019.2
2019.3
2020.1
Issue ID
1186176
Regression
No
GameObject with Cloth component is Rendered in its default for 1 frame when it is entering the Camera view
Steps to reproduce:
1. Open user's attached project
2. Open "OffscreenProblem2" scene
3. Enter Play mode
4. Notice the Cloth being Rendered in its original state for 1 frame right after entering Camera view
Expected results: Cloth GameObject enters the Camera view at the state it is Rendered in
Actual results: Cloth GameObject enters The camera view at its default state for one frame
Reproducible with: 2019.2.12f1, 2019.3.0b10, 2020.1.0a12
Notes: The issue is not as consistent in Unity version 2020.1. The project is braking in 2018.4 and lower. The workaround is to Set "Update When Offscreen" to true under Skinned Mesh Renderer component.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Player build freezes after calling Application.Quit() when the scripting backend is set to IL2CPP
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture
- 2D light leaks through ShadowCaster2D when ShadowCaster2D components are disabled then re enabled at runtime in Player builds
- Unity Hub redirects to The Unity Roadmap when navigating to “Send Feedback” option
- UI Toolkit throws warning and fails to clear references when fields are not typed as UnityEngine.Object
Resolution Note:
Workaround: Select the GameObject which has Skinned Mesh Renderer and Cloth component. Under the Skinned Mesh Renderer component set "Update When Offscreen" to True.