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Unable to press buttons with XR Poke Interactor when a sub canvas is blo...
Reproduction steps: 1. Open the attached project "UI_Tests_Poke.zip"2. Open Assets > “UI tests” scene3. In the Hierarchy enable “... Read more
Mouse input stops working to click world space UI when XR subsystem is r...
Reproduction steps:1. Open the attached "MouseInputXRSubsystem.zip" project2. Open the "SampleScene" scene3. Enter the Play mode4. C... Read more
Input Action Value field of AR Interactor Spawn Trigger Component uses q...
Reproduction steps:1. Create new AR Mobile Template project2. Select Object Spawner GameObject in Hierarchy3. Make sure that “Input ... Read more
[XRIT] "IndexOutOfRangeException: Index was outside the bounds of the ar...
Steps to reproduce:1. Open the attached user's project "VR Test 3.zip"2. Open the modified "HandsDemoScene.unity" Scene3. Enable Met... Read more
XRPokeInteractor.m_CurrentPokeTarget not respecting GetValidTargets and ...
Testing environment- Unity - 2022.3.9f1- XRI - 3.0.0-pre.1 When I use a custom {{TargetFilter}} or extend {{XRPokeInteractor}} and o... Read more
[XRI XR Device simulator] "NullReferenceException: Object reference not ...
How to reproduce:1. Open the “ AR-Template.zip “ project2. Open the “SampleScene“3. Enter the Play Mode4. In the Game view click on ... Read more
[XRIT] Exception is printed because there are no null checks for Ray Int...
Steps to reproduce:1. Open the attached user's project "TestXRI.rar"2. Under "Assets/Samples/XR Interaction Toolkit/2.3.1/Starter As... Read more
[ARDemoScene][iOS] Next tap event lost after object deletion
Steps to reproduce: 1. Unzip and open attached project. 2. Use Unity 2022.3.52f1 or 6000.0.25f1 to open the ARDemoScene scene. 3. In... Read more
[Quest 2] XRController.controllerNode keeps using the original controlle...
Reproduction steps:1. Open the attached project "ControllerNodeTesting"2. Open the “/Assets/Scenes/SampleScene” Scene3. Connect Ques... Read more
Jittery wrist menu
I think the tolerances that invoke the wrist menu need to be broader. See Menu.mp4 attached, which shows that after the wrist menu i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open