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Unable to press buttons with XR Poke Interactor when a sub canvas is blo...
Reproduction steps: 1. Open the attached project "UI_Tests_Poke.zip" 2. Open Assets > “UI tests” scene 3. In the Hierarchy enab... Read more
Mouse input stops working to click world space UI when XR subsystem is r...
Reproduction steps: 1. Open the attached "MouseInputXRSubsystem.zip" project 2. Open the "SampleScene" scene 3. Enter the Play mo... Read more
Jittery wrist menu
I think the tolerances that invoke the wrist menu need to be broader. See Menu.mp4 attached, which shows that after the wrist menu ... Read more
Objects spawn when controller nears plane
In this template, tapping on detected planes spawns objects. But it spawns objects when my controller is near a plane as well. Adm... Read more
Dropdown menu items selection depth too deep
+*Description*+ I should be able to select a dropdown menu item by touching it with the teardrop on the end of my controller. Bu... Read more
XRI NulRef in stand alone profiler upon opening.
*Issue:* When opening the Profiler (Standalone Process) in an XR Core project, it holds a single console error on startup related... Read more
[XRIT] XRInteractionManager.SelectEnter() allows entering selection with...
Steps to reproduce: 1. Download the attached project from the google drive link "Project.zip" 2. Open the "Assets/Scenes/SampleSce... Read more
Errors appear in the Console and in Project Validation tab when importin...
Reproduction steps: 1. Create a new VR template project 2. Switch to Android platform via File → Build Profiles 3. Find ShaderG... Read more
Initial camera position is logged in "TeleportationProvider_endLocomotio...
Reproduction steps: 1. Open the attached project “ReproProject“ 2. Open scene “Sample/XR Interaction Toolkit/3.1.1/Starter Asset... Read more
"Select Exited" is not called when manually touching a GameObject that i...
How to reproduce: 1. Open the attached “IN-95686.zip” project 2. Build and Run the project with the “TestScene” Scene added 3. In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Button OnClick event remains the same when the selected function is changed to private
- [DX12] Crash on ShaderLab::SubProgram::Compile or freeze when compiling a specific Ray Tracing shader
- [Android] [OpenGLES3] Some of the shadows are not rendered when deployed with OpenGLES3 Graphics API on Android
- Ghosting around GameObjects while moving when using Fast Approximate Anti-aliasing (FXAA)
- Build becomes unresponsive when enabling "Deep Profiling Support" and "Autoconnect Profiler" build options in a specific project