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Fixed
Fixed in 6000.2.0a2
Votes
0
Found in
6000.2.0a1
Issue ID
UUM-91954
Regression
No
“… is using a shader without GPU deformation support. Switching the renderer over to CPU deformation.” warnings are logged when GPU Skinning is set to GPU
Reproduction steps:
1. Open the attached “BugReportProject” project
2. Open the “Assets/Scenes/SampleScene” Scene
3. Enter Play Mode
4. Observe the Console
Expected result: No shader warnings are logged
Actual result: Multiple “… is using a shader without GPU deformation support. Switching the renderer over to CPU deformation.” warnings are logged
Reproducible with: 2023.1.8f1, 6000.0.33f1, 6000.1.0b1
Not reproducible with: 2021.3.47f1, 2022.3.55f1
Couldn't test with: 2023.1.0a1 - 2023.1.7f1 (Prefab errors)
Reproducible on: macOS Sequoia 15.1.1 (M1 Max), Windows 11
Not reproducible on: No other environments tested
Notes: If there are Burst errors in the Console, delete the Library folder and try the reproduction steps again
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Resolution Note (fix version 6000.2.0a2):
Added Sprite Skinning Node to ShaderGraph that supports GPU deformation for Sprites.