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[HDRP] Reflection Probes are not baked when Generating Lighting in Light...
Reproduction steps:1. Open the attached "case_1347510.zip" project2. Load SampleScene3. Clean GI Cache in Edit > Preferences >... Read more
Button set up with Input System gets stuck in a pressed state after clic...
Reproduction steps:1. Open the user's attached project2. Enter the Play Mode3. Click on the button in the Game View Expected result:... Read more
Volumetric Clouds illuminated when no directional lights are present in ...
How to reproduce:1. Open the attached Unity project ("case_1353955_2022.1.0a5.zip")2. Open "OutdoorsScene" Scene (Scenes -> Outdo... Read more
TearDown and UnityTest is executed on the same frame when running Play M...
How to reproduce:1. Open the attached project2. Open the Test Runner (Window -> General -> Test Runner)3. In the Test Runner w... Read more
Colors are not dilated on the edges when Alpha is Transparency parameter...
Steps to reproduce:1. Open the user's attached project2. Open SampleScene in the Project window3. Enable 2D view in the Scene window... Read more
[Undo] Redoing Apply override to Prefab crashes Editor
Steps:1. Create a new project2. Add GameObject A and B3. Add Child to A4. Convert A and B to prefabs5. Add B as a child to A6. Make ... Read more
State Machine Behaviour reference becomes null when moving State in Anim...
How to reproduce:1. Open the attached project (TestSMB.zip)2. Open Scenes/SampleScene3. Press the Play button4. Observe the Console5... Read more
[IL2CPP] PreserveAttribute doesn't prevent byte code stripping when the ...
How to reproduce:1. Open the project "case_1351399"2. Open the Scene "SampleScene"3. In the "Edit > Project Settings > Player"... Read more
[VFX Graph] Extra nodes and contexts are added within premade Ribbon effect
How to reproduce:1. Create a new vfx graph2. Add Ribbon particle system Actual result: System with extra nodes and contexts is added... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used