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[StandardShader] Occlusion is not updated according to the Height Map
Reproduction steps: 1. Open attached project. 2. Open "TestScene" scene. 3. Select "Cube" game object. 4. Expand the material in the... Read more
Resetting Editor Settings yields IndexOutOfRangeException
Reproduction steps: 1) Open any project - can be empty. 2) Open up Edit > Project Settings > Editor 3) In upper right of an Inspecto... Read more
Shadowy patterns in the editor on the game object when the scene/game wi...
Reproduction steps: 1. Open attached project. 2. Open "TestScene" scene. 3. Select "Main Camera" game object. 4. Go to "GameObject >... Read more
[Android] [OpenGLES3] Shader Not Working on Adreno 3xx on Lollipop
To reproduce: 1) Open attached project 2) Open "DemoSceneDesigner" scene 3) Build and run on device 4) Notice that the lines aren't ... Read more
[iOS] Application freezes when trying to load many WWWs simultaneously
Steps to reproduce: 1. Open attached project 2. Build the project for iOS 3. Build the generated Xcode project to a device 4. Notic... Read more
Lambert with SurfaceOutputStandard parameter outputs "Syntax error"
Steps to reproduce: 1) open users attached project 2) select 'SurfaceLambert' shader from project view 3) notice the printed error ... Read more
[DirectX] GrabPass causing vertical flip on Blit when using temporary Re...
Reproduction steps: 1) Open attached project "FlippingBug" 2) Open scene "FlippingTest" 3) Enter play mode --- You should see that t... Read more
Standalone crashes at RuntimeSceneManager::FindSceneByName when loading ...
Steps to reproduce: 1. Open attached project 2. Build and run project 3. It crashes right after it is opened Is related to setting... Read more
Rigidbody teleports after colliding with mesh collider
Steps to reproduce: 1. Download and import attached project. (Project_CollisionTeleport.zip) 2. Open scene: Scene 3. Play 4. Look a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes