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A docked Editor window can't be resized when "autoRepaintOnSceneChange" ...
Steps to reproduce:1. Download and open the user's project "2021_2_DockedWindowCantBeResized.zip"2. Click on Window > Test Window... Read more
[DXR] Light Probe evaluation in ray tracing shaders results in wrong amb...
Light Probe evaluation in ray tracing shaders (closest hit shader) leads to wrong ambient colors. Also Light Probe Proxy Volume is n... Read more
[HDRP] Rendering command Buffer exception thrown on opening a project in...
Rendering command Buffer exception is thrown on opening a project in HDRP Template Steps to Repro: 1. Create a new Project in HDRP T... Read more
Light not visible on HDRP/Lit material in Hybrid Renderer when GPU Insta...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Preview the "Sphere" GameObject in the Scene View3. En... Read more
[iOS] PBXProject.AddFileToBuild throws an exception when called with a h...
Reproduction steps:1. Open attached project "case_1332249-Project"2. Build the Project for iOS3. Observe the Console Expected result... Read more
[Input System] PS5 controller is not supported on desktop platforms and ...
How to reproduce:1. Create a new Unity project and import the Input System package2. Connect a PS5 controller3. Open Window > Ana... Read more
"Can't recalculate bounds <...>" warnings on Mesh.SetSubmeshes using Nat...
Reproduction steps:1. Open attached project "MeshWarning.zip" and scene "SampleScene"2. Enter Play Mode3. Observe Console window Exp... Read more
[HDRP] An artefact in Volumetric Clouds on mac, Scene view only
This PR enabled clouds on mac.https://github.com/Unity-Technologies/Graphics/pull/4356 Before it nothing was rendering at all on mac... Read more
unity_LightColor[1] returns black color when the Point Light's color is ...
How to reproduce:1. Open the user's attached "PointLightAuto.zip" project2. Open the "SampleScene" Scene3. Open the "TestPointAutoLi... Read more
[WebGL] Index out of bounds exception is thrown when loading a NavMesh
How to reproduce:1. Open the attached project2. Make a WebGL build3. Open the built WebGL Player on a browser4. Inspect the Develope... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value