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Unity icon is missing in the Editor window
Reproduction steps: 1. Create a new Unity project 2. Observe the icon on the top-left corner of the Editor window Expected resu... Read more
Cannot open the context menu when right-clicking the Scene window tab
Reproduction steps: 1. Open any Unity project 2. Open the Scene window 3. Right-click the Scene window tab Reproduced with: 2022.2.... Read more
XsdDataContractExporter throws NotImplementedException when running a UW...
How to reproduce: 1. Open the attached project "XsdDataContractRepro.zip" 2. Open File>Build Settings... 3. Switch Platform to UWP 4... Read more
Hover gets stuck when using touch and setting the button display to none...
Reproduction steps: 1. Open the user's attached project 2. Open "Assets/t" scene 3. Enter Play Mode 4. Make sure Game view is se... Read more
PlayerPrefs.GetFloat returns wrong values when used in UWP Build
How to reproduce: 1. Open the attached project "TestFloat3.rar" 2. Build the project 3. Open "UWPPlayerLauncher.exe" in the Build... Read more
Volumetric Fog and Dynamic Shadow disappear on a GameObject when baking ...
How to reproduce: 1. Open the attached user project 2. Open Scene “ISS_LightBakeTest“ (Assets/Scenes) 3. Bake the Lightmap (Windo... Read more
Parenting rescales objects when using SetParent multiple times
Reproduction steps: 1. Download the project from Google Drive and open it 2. Connect Quest device with Oculus Air Link and Press the... Read more
Animations cause nondeterministic results when building asset bundles
Reproduction steps: 1. Extract the attached project zip file named "1278393_BundlesIndeterminism (3).zip" [the google drive link, n... Read more
Errors thrown in the Console window when Decal Renderer Feature is enabled
How to reproduce: Open the attached project "Bear It.zip" Expected results: No errors in the Console window Actual results: The... Read more
[Android][URP] Decal shaders aren't rendered when building in batchmode ...
Reproduction steps: 1. Open the user's attached "DecalSample.zip" project 2. Go to Builder > Build > Android_WithBundle 3. On And... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support