Search Issue Tracker
Fixed in 8.0.0
Votes
1
Found in [Package]
6.7.0
Issue ID
1158413
Regression
Yes
[ShaderGraph] Changing precision of SG with SubGraphs that still use the other precision breaks the generated shader
Reproduced in SRP master of 5/28/19, 2019.3.0a5.
1) Open up the attached SubGraphs.zip inside a SG project pointing to master.
2) Open up the NestedBoy.shadergraph (not NestedBoy_a.shadergraph)
3) Change the graph-wide precision to Half (instead of Float)
Result:
- PlanetBlend & MaterNode will spawn an error badge & the shader breaks with 'undeclared identifier `Unity_Multiply_Float`'
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
mikeustwo
Dec 20, 2019 22:11
It would be great to get the subgraphs to inherit the precision