Search Issue Tracker
Fixed in 8.0.0
Votes
1
Found in [Package]
6.7.0
Issue ID
1158413
Regression
Yes
[ShaderGraph] Changing precision of SG with SubGraphs that still use the other precision breaks the generated shader
Reproduced in SRP master of 5/28/19, 2019.3.0a5.
1) Open up the attached SubGraphs.zip inside a SG project pointing to master.
2) Open up the NestedBoy.shadergraph (not NestedBoy_a.shadergraph)
3) Change the graph-wide precision to Half (instead of Float)
Result:
- PlanetBlend & MaterNode will spawn an error badge & the shader breaks with 'undeclared identifier `Unity_Multiply_Float`'
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
mikeustwo
Dec 20, 2019 22:11
It would be great to get the subgraphs to inherit the precision