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0
votes
Fixed

[Android] Gradle build fails when there's a settings.gradle file in the ...

Mobile

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Jun 19, 2019

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Version/s: 2019.1.7f1, 2019.2.0b6

Repro steps: 1. Open attached project 2. Build for Android Actual: Build fails with "Project directory 'C:\Users\user.name\Document... Read more

0
votes
Fixed

Creating a Prefab with a script containing a NameToLayer from MonoBehavi...

Asset - Database

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Jun 19, 2019

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Version/s: 2019.1.0a13, 2019.2.0b6

How to reproduce: 1. Create a new Unity project 2. Import the tester-attached script(Bug.cs) 3. Create a new GameObject and attach t... Read more

0
votes
Fixed

Editor crashes when taking memory snapshots for the first time after ins...

Profiling

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Jun 19, 2019

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Version/s: 2019.3.0a1, 2019.3.0a6

How to reproduce: 1. Create a new project 2. Add the Memory Profiler package to the project 3. Open the Memory Profiler Window (Wind... Read more

0
votes
Fixed

XRNodeState TryGet methods allocate memory when controllers are not bein...

XR SDK

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Jun 11, 2019

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Version/s: 2018.3.12f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Create a new Unity project 2. Use XRNodeState's "TryGet<T>" function when the node is not being tracked 3. Insp... Read more

0
votes
Not Reproducible

Android AdsId is used even when the Ads / Analytics services are disabled

Ads

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Jun 20, 2019

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Version/s:

Steps to reproduce: - Create an empty Android project and make sure the Ads and Analytics are both off - Compile and run the applica... Read more

2
votes
Fixed

[Hub] Two identical HDRP templates are shown in new project creation whe...

Hub

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Jun 20, 2019

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Version/s: 2019.1.7f1

How to reproduce: 1. Open Hub 2. Expand versions list by clicking on arrow down button (next to 'New' button) 3. Select 2019.1.8f1 o... Read more

0
votes
Fixed

Serialized bodyMask property appends to itself with each reimport if cli...

Asset - Importers

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Jun 20, 2019

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Version/s: 2018.4.1f1, 2018.4.2f1

How to reproduce: 1. Open the attached "BodyMaskRepro.zip" 2. Open the Assets/@Animation.fbx.meta file in a text editor 3. Reimport ... Read more

2
votes
By Design

Light2D - Sprite-Lit-Default material is not re-selectable if changed.

Package: Scriptable Render Pipeline Lightweight

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Jun 20, 2019

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Version/s: 6.7.1

If the Sprite Renderer material is changed you are unable to change it back to Sprite-Lit-Default. The default material seems to no ... Read more

0
votes
Fixed

Memory snapshot file name text is not highlighted correctly when selecti...

Package: Memory Profiler Package

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Jun 20, 2019

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Version/s: 0.1.0-preview.6

How to reproduce: 1. Create a new project 2. Install the Memory Profiler package 3. Open the Memory Profiler Window (Window -> Analy... Read more

4
votes
Fixed

Crash on AudioManager::FixedUpdate when Starting Play mode after preview...

Audio

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Jun 14, 2019

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Version/s: 2019.1.0a12, 2019.2.0a1, 2019.3.0a1, 2019.3.0a6

How to reproduce: 1. Open the attached project "1162906.zip" 2. Open the Timeline window 3. Select TL GameObject in the Hierarchy 4.... Read more

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