Search Issue Tracker
Duplicate
Votes
0
Found in
2019.1.11f1
2019.3.0a6
Issue ID
1173216
Regression
Yes
Standalone Build fails because of serialization errors when building every second time
How to reproduce:
1. Open the attached project ("case_1173216-MultiGraphicToggleTest.zip")
2. Make a standalone build in an empty directory
3. Confirm that it succeeds (might be that it fails on the first try, but it should succeed on the second one)
4. Make another standalone build backend in the same directory
Expected results: Build succeeds
Actual results: Build fails because of serialization errors
Reproducible with: 2019.3.0a6, 2019.3.0a11
Not reproducible with: 2017.4.31f1, 2018.4.5f1, 2019.1.13f1, 2019.2.0f1
Couldn't test on 2019.3.0a3, 2019.3.0a5 because errors when trying to build (both with Mono and IL2CPP)
Notes:
1. This issue reproduces with both Mono and IL2CPP backends
2. Couldn't reproduce on an empty project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP][Lighting] The skybox doesn't render after changing the settings of the Material when using the URP Render Pipeline
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
This is a duplicate of issue #1169148