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Used overrides are removed when "remove unused overrides" is used
How to reproduce: 1. Open the project “IN_34675” 2. Open the “SampleScene” Scene 3. Select the “test” Prefab in the Hierarchy 4.... Read more
Game Object with Unity Toon Shader does not receive shadows
Reproduction steps: 1. Open the attached project “ToonTest” 2. Build and Run the project Expected result: There is a red shadow... Read more
Render Pipeline Asset references are not saved in the Inspector after re...
How to reproduce: 1. Open the project “IN_34444” 2. Select the “Render Pipeline Asset” in the “Assets/Renderer” 3. Make sure the ... Read more
FPS drops when a second Camera is enabled with Output Texture Rendering
Reproduction steps: 1. Open the attached "repro_IN-33701.zip" project 2. Open "SampleScene" 3. Enter Play Mode and make sure that th... Read more
Editor crash when inspector is visible in scene using OnWillRender callb...
Steps # open repro project # open TinyRepro scene # enter playmode # ensure inspector tab is visible # click some objects ... Read more
ScriptableSingleton is not editable through an Inspector
How to reproduce: 1. Open the attached Project "Test2022.2.9" 2. Open the Project Settings window (Edit -> Project Settings) 3. S... Read more
The Simulator view becomes fixed on the same resolution as the Game view...
*Steps to reproduce:* # Open the attached "DeviceSimulator.zip" project # Open the Game view # Switch to the Simulator view vi... Read more
NativeArray IsCreated returns true for objects that are disposed
How to reproduce: 1. Download and open the attached project 2. Enter "Play" mode 3. Observe the console window Expected outcom... Read more
PropertyField labels are inconsistently visible when labels are set as e...
Reproduction steps: 1. Open the attached “BugReport.zip“ project 2. Select “New Test” asset in “Repro” folder 3. Observe the Insp... Read more
[macOS] Editor freezes when saving prefab changes in Play Mode if “VSync...
How to reproduce: 1. Open the attached “Bug.zip” project 2. In the Game window, open the “Free Aspect” dropdown and enable “VSync”... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects