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Fixed in 2022.2.X

Fixed in 2019.4.X, 2020.3.X, 2021.2.X, 2022.1.X



Found in






Issue ID




[iOS] Screen.safeArea returns incorrect height value when constraining rotation to landscape



How to reproduce:
1. Open the attached Unity project ("")
2. Build And Run on an iOS device
3. When the app finished loading, rotate the device to landscape and back to portrait
4. Tap the "Force Landscape" button
5. Observe the safe area and screen size values

Expected result: Safe area height matches screen size height
Actual result: Safe area height is 40 pixels smaller than screen size height

Reproducible with: 2019.4.32f, 2020.3.23f1, 2021.2.3f1, 2022.1.0a16

Reproducible on:
iPad 6th generation (iOS 14.4.2)

Not reproducible on:
iPhone 8 Plus (iOS 14.4.2)
iPad Air 2 (iOS 11.0.3)
iPhone 13 mini (iOS 15)

- It may take a few tries to reproduce the issue

  1. Resolution Note (fix version 2022.2):

    Fixed in: 2022.2.0a3

  2. Resolution Note (fix version 2022.1):

    Fixed in: 2022.1.0b15

  3. Resolution Note (fix version 2021.2):

    Fixed in: 2021.2.17f1

  4. Resolution Note (fix version 2020.3):

    Fixed in: 2020.3.31f1

  5. Resolution Note (fix version 2019.4):

    Fixed in: 2019.4.37f1

Comments (3)

  1. abcjjy

    Apr 25, 2022 23:59

    This issue is still there after upgrading to 2019.4.37

  2. stopiccot_tds

    Mar 07, 2022 13:02

    Please backport to LTS

  3. Bombastrelopas

    Sep 17, 2021 10:29

    This issue is not reproducible in 2019.2.19 of Unity from my tests so it broke somewhere in between 2019.2.19 and 2019.4. Also the 40 pixels height most likely has to do with the status bar(even if your app does not use it for some reason Unity counts it).

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