Search Issue Tracker
In Progress
Under Consideration for 2021.3.X, 2022.3.X
Votes
0
Found in
2021.3.39f1
2022.3.33f1
6000.0.6f1
Issue ID
UUM-73854
Regression
No
It is not possible to move UI Toolkit Min/Max slider when using a gamepad controller
Steps to reproduce:
1. Connect a controller to the PC such as an Xbox gamepad controller.
2. Open the attached “UITKFaultyControllerSupport” project
3. Open the “SampleScene” scene
4. Enter Play Mode
5. Using the analog stick of the controller, navigate toward Min/Max slider
6. Press X/A and use the analog stick to move the slider
Expected result: A slider controller is visually selected and can be controlled
Actual result: Nothing is visually selected and pressing any button has no effect on the Min/Max slider
Reproducible with: 2021.3.39f1, 2022.3.33f1, 6000.0.6f1
Testing environment: macOS Sonoma 14.4.1 (Intel), Windows 10
Not reproducible on: No other environment tested
Notes:
- Also reproducible in Player of Standalone platform
- Reproducible with Xbox and DualSense controllers
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment