Search Issue Tracker
Won't Fix
Votes
1
Found in
5.2.2p4
Issue ID
745239
Regression
No
[Meshes/Editor] MeshRenderer.additionalVertexStreams often gets lost when in editor non-Play mode
Repro steps:
1) Open my attached project
2) Load the scene (and turn off 2D view if it's enabled)
3) Notice the plane turns red and soon returns to white color
4) If you didn't notice focus the view and plane and double-click the scene file to reload it
5) Play the scene - notice the mesh stays red
Workaround:
In the script VertexColorInstance copy-paste Start() with all the lines in it and rename to Update()
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IL2CPP metadata allocates more memory when testing with 2022.3 compared to 2021.3
- Lighting Window open reference button links to documentation for wrong Editor Version
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
Add comment