Search Issue Tracker
Duplicate
Votes
0
Found in
5.3.0f1
Issue ID
748450
Regression
Yes
[HingeJoint] Creating and connecting an object with hinge joint via script randomly rotates connected objects
Steps to reproduce:
1. Open attached project
2. Open 'Main' scene
3. Click the pause button and then play the scene, the game will be paused at first frame
4. Notice that the two cubes created via script are randomly rotated while the instantiated cubes are positioned correctly
Note:
If the cubes are created in Update function, it can be observed, that for one frame they are positioned correctly (not rotated), but then the very next frame the rotation is messed up.
Reproduced with: 5.1.4f1, 5.3.0f3, 5.4.0a4
Not reproduced with: 5.0.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IL2CPP metadata allocates more memory when testing with 2022.3 compared to 2021.3
- Lighting Window open reference button links to documentation for wrong Editor Version
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
Add comment