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[URP] NullReference Exception is thrown on changing "Light Type" under L...
On changing "Light Type" under Light 2D(Experimental) in prefab asset editor throws NullReference Exception, refer to the attached v... Read more
GridLayout.WorldToCell() returns wrong cell with very precise numbers
Steps to reproduce: 1. Open attached “WorldToCell.zip” Unity project 2. Open “Main” scene 3. Enter Play mode 4. Observe WorldToCell ... Read more
[Android]Lighting is chopped/gone on Samsung Galaxy S6 edge in forward r...
To reproduce: 1) Open attached project and scene inside it 2) Make sure "Rendering Mode" in "Player Settings" is "Forward" 3) Build ... Read more
[OSX] Application.CaptureScreenshot produces different colors than in pl...
Reproduction steps: 1. Open attached project 2. Open and play "Main" scene 3. Press the "Space" button to capture screenshot 4. Not... Read more
[Vulkan] The amount of memory allocated for textures on Vulkan is almost...
Repro steps: 1. Open attached project 2. Make sure Vulkan is in use 3. Build and Run a dev build on Android/WindowsStandalone Actua... Read more
[Shaders] GrabPass refraction shows wrong result since 5.5
Reproduction steps. 1. Open project attached (ShaderBugProjects.zip) 2. Open Scene "scene". 3. Investigate object with Refraction. ... Read more
[Animation] GameObjects parented to an animated GameObject shake when th...
How to reproduce: 1. Open the attached project "1375437 UI display Issue EmptyProject.zip" 2. Open SampleScene and enter Playmode ... Read more
2d sprite animation does not rotate outside of animation preview
Steps to reproduce: 1. Download and open attached project "764744_repro.zip" 2. Open scene "Main" 3. Open "Animation" tab (Window->A... Read more
LightmapSettings.lightmaps[0].lightmapFar not providing Texture2D lightmap
Repro steps: 1) Open my attached project and BakedPrefabs -> BakeLightmapPrefabs.scene 2) Click on Tower object and scroll in the In... Read more
[Mobile Notifications] Editor crashes when clicking on any category whil...
How to reproduce: 1. Open the attached project "1361351.zip" 2. In the Menu bar go to Edit > Project Settings 3. In the category lis... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][OpenGL]Soft Shadows contain artifacts when the OpenGL Graphics API is used
- The particle system prewarm flag is ignored when calling the Start function after the Stop function
- The Scene view flickers when moving around if there are visible Hair Shaders
- The gradient ShaderGraph is inverted when using the Perceptual blend mode
- Particle System allocates large amounts of memory when it is very far away from the origin of the Scene