Search Issue Tracker
Won't Fix
Won't Fix in 2023.1.X
Votes
0
Found in
2020.3.42f1
2021.3.15f1
2022.1.24f1
2022.2.0f1
2023.1.0a21
Issue ID
UUM-20215
Regression
No
[Animation] GameObjects parented to an animated GameObject shake when the scale is not 1
How to reproduce:
1. Open the attached project "1375437 UI display Issue EmptyProject.zip"
2. Open SampleScene and enter Playmode
3. Observe the objects on the right
4. Wait some seconds for the animation to start
Expected result: The animation is played without issues
Actual result: Scaled objects on the right side of the screen are shaking during some parts of the animation (See attached Repro.mp4)
Reproducible on: 2020.3.42f1, 2021.3.15f1, 2022.1.24f1, 2022.2.0f1, 2023.1.0a21
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
- [Editor] Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
Resolution Note:
This is a limitation of the transform system caused by floating point numbers used to store transforms.
As a workaround, you can try either:
- Reimport your models without scale factors to make sure you limit operations that could end up in loss of precision.
- Organize your world in cells. Instead of moving your object in an ever increasing world, you shift the world as your character reaches a new cell.
Resolution Note (2023.1.X):
This is a limitation of the transform system caused by floating point numbers used to store transforms.
As a workaround, you can try either:
- Reimport your models without scale factors to make sure you limit operations that could end up in loss of precision.
- Organize your world in cells. Instead of moving your object in an ever increasing world, you shift the world as your character reaches a new cell.