Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
1
Found in
2018.4
2019.3.1f1
2019.4
2020.1
2020.2
Issue ID
1223298
Regression
No
[Vulkan] The amount of memory allocated for textures on Vulkan is almost doubled compared to GLES3
Repro steps:
1. Open attached project
2. Make sure Vulkan is in use
3. Build and Run a dev build on Android/WindowsStandalone
Actual: The "gfx memory" which displays Profiler.GetAllocatedMemoryForGraphicsDriver is double the size on Vulkan
Reproducible with: 2018.4.26f1, 2019.4.6f1, 2020.1.0b16, 2020.2.0a19
Tested and reproduced on these devices:
VLNQA00294, Oppo Reno Z 中国版 (PCDM10), Android 9, CPU: Mediatek MT6779 Helio P90, GPU: PowerVR Rogue GM9446
VLNQA00001, Google Pixel 2 (Pixel 2), Android 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00128, Samsung Galaxy Note8 (SM-N950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Window not visualizing changes when selecting different Filter Modes
- Crash on UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () when opening a project
- The Texture Shape of an Image changes from 2D to a Cube when the project is upgraded to 2019 and above
- Building 3D Sample Scenes (URP) Project fails
- Alpha channel is disabled when Alpha Clip Threshold is set to 0
Add comment