Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2018.4.X, 2019.4.X, 2020.1.X
Votes
1
Found in
2018.4
2019.3.1f1
2019.4
2020.1
2020.2
Issue ID
1223298
Regression
No
[Vulkan] The amount of memory allocated for textures on Vulkan is almost doubled compared to GLES3
Repro steps:
1. Open attached project
2. Make sure Vulkan is in use
3. Build and Run a dev build on Android/WindowsStandalone
Actual: The "gfx memory" which displays Profiler.GetAllocatedMemoryForGraphicsDriver is double the size on Vulkan
Reproducible with: 2018.4.26f1, 2019.4.6f1, 2020.1.0b16, 2020.2.0a19
Tested and reproduced on these devices:
VLNQA00294, Oppo Reno Z 中国版 (PCDM10), Android 9, CPU: Mediatek MT6779 Helio P90, GPU: PowerVR Rogue GM9446
VLNQA00001, Google Pixel 2 (Pixel 2), Android 11, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00128, Samsung Galaxy Note8 (SM-N950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Add comment