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[Shuriken] Renderer max and min particle size fields are visible in the ...
Steps to reproduce: 1. Create new project or download attached one and skip to step 4. 2. Create particle system. 3. Set its render... Read more
[HDRP] Invisible scrub bar for adjusting Light Intensity is too small
Reproduction steps: 1. Create a new HDRP project 2. Create a Spotlight 3. Try adjusting the Spotlight's Intensity using the invisibl... Read more
[UWP] Build fails when the project folder name has non-ascii character.
When non-ascii character is used in the project folder or folder that is used in the final build, UWP fails to build in VS. However... Read more
[AssetBundle] Loading an AssetBundle in a specific scene creates an Arch...
Reproduction steps: 1. Open the attached project. 2. Open and play 'TestAssetBundles' scene. 3. Check 'Use Dropdowns' checkbox. 4. ... Read more
Transform rotation value becomes the same when selecting multiple Game o...
Reproduction steps: 1. Open the user’s attached project 2. Select A, B, C GameObjects in the Hierarchy 3. Change value in the Inspec... Read more
[IL2CPP] [macOS] Build fails with "Sequence contains no matching element...
Reproduction steps: 1. Rename "Applications/Xcode" to something else (i.e. Xcode1). 2. Create a new Unity project. 3. Go to Player S... Read more
[Windows] [DA] Installation of 32bit Editor is imposible because of chec...
To repro: 1. Run http://artifact.hq.unity3d.com/artifacts/proj0-Build_WindowsBootstrapper_3502463_20_01_2016_16_46_50_+0000/build/U... Read more
[Windows] [DA] DA does not remember 32/64 bit selection
To repro: 1. Run http://artifact.hq.unity3d.com/artifacts/proj0-Build_WindowsBootstrapper_3502463_20_01_2016_16_46_50_+0000/build/U... Read more
[HDRP] Selecting anything in Rendering Debugger collapse UI sections
Version tested: 2022.1.0a14 Steps to reproduce: 0) Simply open Rendering Debugger -> Light 1) Expand Show Light By Type or Exposure... Read more
[TextMeshPro] Crash when stopping "Generation Progress" immediately afte...
How to reproduce: 1. Open attached project "TextMeshCrash.zip" and open TextMeshPro -> Font Asset Creator window 2. In "Font Creato... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
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- [Settings Search] Search results not always matching search term correctly
- Crash on memcpy when opening a project that loads TSS files