Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.1p2
Issue ID
761744
Regression
No
[Android]Lighting is chopped/gone on Samsung Galaxy S6 edge in forward rendering
To reproduce:
1) Open attached project and scene inside it
2) Make sure "Rendering Mode" in "Player Settings" is "Forward"
3) Build and run on device
On 5.4.0a4 and older(including 5.3.2p1), it looks like in the screenshot (top is Deferred, bottom is Forward) - http://i.imgur.com/6kdtQFT.png (Samsung Galaxy S6)
On 5.4.0a5 and newer, in Forward mode, there is no lighting at all on the cube, and it becomes only reproducible on Samsung Galaxy S6
DUT:
Samsung Galaxy S6 edge (Android 5.1.1) (Reproduced in all tested versions)
Google Nexus 5 (Android 6.0) (The corruption is slightly different, and it is only reproducible in 5.4.0a4-) - http://i.imgur.com/XA552qy.png
iPad Air 1 (iOS 9.1) (Reproduction results are same as Nexus 5 version- and appearance-wise, but it happens on both Forward and Deferred, whereas Nexus 5 is Forward only)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UWP] Mouse movement re-triggers stale <Mouse>/scroll value after the scroll wheel is used once
- "Shutdown worker was forced killed because it kept running. Worker ..." errors are thrown after building a blank HDRP project
- [UI Toolkit] USS materials in AssetBundles break due to InstanceID referencing a material that no longer exists when a Scene is loaded through Addressables for the second time
- Help button leads to a missing documentation page when clicked on a Font Import Settings in the Inspector
- Scene dependency changes do not trigger a scene re-hash during Content Archives build
Add comment