Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.1p2
Issue ID
761744
Regression
No
[Android]Lighting is chopped/gone on Samsung Galaxy S6 edge in forward rendering
To reproduce:
1) Open attached project and scene inside it
2) Make sure "Rendering Mode" in "Player Settings" is "Forward"
3) Build and run on device
On 5.4.0a4 and older(including 5.3.2p1), it looks like in the screenshot (top is Deferred, bottom is Forward) - http://i.imgur.com/6kdtQFT.png (Samsung Galaxy S6)
On 5.4.0a5 and newer, in Forward mode, there is no lighting at all on the cube, and it becomes only reproducible on Samsung Galaxy S6
DUT:
Samsung Galaxy S6 edge (Android 5.1.1) (Reproduced in all tested versions)
Google Nexus 5 (Android 6.0) (The corruption is slightly different, and it is only reproducible in 5.4.0a4-) - http://i.imgur.com/XA552qy.png
iPad Air 1 (iOS 9.1) (Reproduction results are same as Nexus 5 version- and appearance-wise, but it happens on both Forward and Deferred, whereas Nexus 5 is Forward only)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
Add comment