Search Issue Tracker
Fixed in 5.3.5
Votes
0
Found in
5.3.1p2
Issue ID
761744
Regression
No
[Android]Lighting is chopped/gone on Samsung Galaxy S6 edge in forward rendering
To reproduce:
1) Open attached project and scene inside it
2) Make sure "Rendering Mode" in "Player Settings" is "Forward"
3) Build and run on device
On 5.4.0a4 and older(including 5.3.2p1), it looks like in the screenshot (top is Deferred, bottom is Forward) - http://i.imgur.com/6kdtQFT.png (Samsung Galaxy S6)
On 5.4.0a5 and newer, in Forward mode, there is no lighting at all on the cube, and it becomes only reproducible on Samsung Galaxy S6
DUT:
Samsung Galaxy S6 edge (Android 5.1.1) (Reproduced in all tested versions)
Google Nexus 5 (Android 6.0) (The corruption is slightly different, and it is only reproducible in 5.4.0a4-) - http://i.imgur.com/XA552qy.png
iPad Air 1 (iOS 9.1) (Reproduction results are same as Nexus 5 version- and appearance-wise, but it happens on both Forward and Deferred, whereas Nexus 5 is Forward only)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
Add comment