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Crash on Progressive Lightmapper GPU
Reproduction steps: 1. Open "Table Demo.zip" project 2. In the Lighting Settings change to "Progressive Lightmapper GPU" Actual Re... Read more
NaN input position error is flooded in Play Mode when CinemachineCollide...
Reproduction steps: 1. Open the “NaNPosition“ project 2. Open the “Sample” scene 3. Enter Play Mode and observe the Console Ex... Read more
Old Target Graphic Image still has button's Normal Color Applied when ap...
To reproduce: 1. Open my attached project, scene "scene" 2. In Hierarchy window, select Button 3. Try Applying any of three pictures... Read more
Finalizer causes Unity to crash when entering Play Mode
Reproduction steps: 1. Open project. (Attached by user) 2. Open new scene. 3. Open TestScript.cs.(Assets -> Scripts -> TestScript) 4... Read more
[UNETServerDLL] "IsBroadcastDiscoveryRunning()" function returns true wh...
Steps: 1. Call NetLibraryManager.IsBroadcastDiscoveryRunning() function without actually starting broadcast discovery ==> It returns... Read more
[RectMask2D] When contents of Scroll View are disabled and enabled again...
Reproduction steps: 1. Open attached project 2. Open and play the "TestScene" scene 3. Scroll down to the bottom (until you'll see E... Read more
Input DualSense Detection iOS
DualSense on iOS is not reported correctly: displayName is incorrect, DualSenseGampadiOS is missing Read more
Burst throws an error when Debug.Log and GetComponent are called inside ...
Reproduction steps: 1. Open the user's attached project 2. Open BurstBug Script and uncomment 12 line 3. Save the script and observe... Read more
Move Game Object To Unloaded scene on scene unloaded callback is possibl...
To reproduce: 1. Open attached project. 2. Run tests. Result: Moving game object to scene (which was unloaded), on sceneUnloaded ... Read more
[Android] Render artefacts on objects that don't receive shadows using A...
How to reproduce: 1. Open user provided project 2. Build for Adreno 530 device 3. Play the built app (You can die in game, the camer... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene view flickers when moving around if there are visible Hair Shaders
- The gradient ShaderGraph is inverted when using the Perceptual blend mode
- Particle System allocates large amounts of memory when it is very far away from the origin of the Scene
- [Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is getting displayed depending on the selected build target
- EnsureRunningOnMainThread error in TessellationJob.ApplyInset