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Votes
0
Found in
5.5.0f3
Issue ID
862214
Regression
Yes
[Shaders] GrabPass refraction shows wrong result since 5.5
Reproduction steps.
1. Open project attached (ShaderBugProjects.zip)
2. Open Scene "scene".
3. Investigate object with Refraction.
Expected result: Refraction in 5.5 and 5.6 will look similar or identical to 5.4
Actual result: Refraction in 5.5 and 5.6 look weird. Totally different from expected result.
Notes: Adjust refraction to change its quality.
Reproduced on 5.5.0b7, 5.5.0p3. 5.6.0b3
Works fine on: 5.3.7p3, 5.4.2f2, 5.4.4f1
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Aras
Jan 09, 2017 06:28
It seems that the depth buffer precision improvements ("Z-buffer float inverted" in 5.5 https://docs.unity3d.com/Manual/UpgradeGuide55.html) requires some shader changes for your particular use case. Specifically, the screenPos.z on the platforms that has this "reversed" depth buffer now goes in the other direction. Adding this as the first line of your surf() shader function fixes things:
IN.screenPos.z = UNITY_Z_0_FAR_FROM_CLIPSPACE(IN.screenPos.z);