Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
5.3.1f1
Issue ID
764368
Regression
No
[OSX] Application.CaptureScreenshot produces different colors than in play mode
Reproduction steps:
1. Open attached project
2. Open and play "Main" scene
3. Press the "Space" button to capture screenshot
4. Notice that the screenshot isn't the same color as in play mode. (check "Screen Shot 2016-01-24 at 10.50.58.png")
Actual result: The captured screenshot isn't the same color as in play mode.
Expected result: The captured screenshot should the same color as in play mode.
Note: On 5.4 captured screenshot is completely black (known issue 758960)
Reproduced on: 5.1.3p3, 5.2.4f1, 5.3.2p1, 5.4.0b3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
Add comment