Search Issue Tracker
In Progress
Fix In Review for 2022.3.X
Votes
1
Found in
2022.3.30f1
6000.0.3f1
Issue ID
UUM-72281
Regression
Yes
The particle system prewarm flag is ignored when calling the Start function after the Stop function
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Scenes/SampleScene” Scene
3. Enter the Play Mode
4. Press the “Space” Key to stop the particle system
5. While particle count is decreasing press the “Space” Key again
6. Observe the Game View
Expected result: The particle system spawns 150 new particles instantly
Actual result: The particle system starts creating new particles at the particle system's spawn rate
Reproducible with: 2022.3.28f1, 2022.3.30f1, 6000.0.3f1
Not reproducible with: 2021.3.38f1, 2022.3.27f1
Reproducible on: Windows 10
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Recent search window can't be closed
- Tab on empty search doesn't pop up the recent search window any more
- Image effect shaders with RenderGraphUtils.FullScreenGeometryType.Mesh render incorrectly when using the RenderGraph
- Search window Shortcuts are not functioning when certain areas of the window are focused
- Interface property is not shown in the Inspector when the null value is chosen while using the CustomPropertyDrawer attribute with the generic Object class
SVC-Games
May 17, 2024 14:36
*Temporal workaround:* Call Particles.Clear() before calling Particles.Play() again. As long as NO particles are alive when calling Play, prewarm will work correcly.
After calling stop there may be a few seconds where there are active particles in the system, depending on their lifetime. If play is called before those last particles die, the system will start spawning as described, but without instantly spawning prewarmed particles to match a fully prewarmed particle system.