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"UNet" word in error message
How we can reproduce it using the example you attached1 Open attached project Actual result:3 errors appear in Console (expected) an... Read more
[Perforce] Perforce-locked vfx files can still be edited and saved
It is possible to modify perforce-locked graphs. Repro steps:1. In a perforce-enabled project, open a locked VFX graph asset (i.e. a... Read more
Shader is not packed correctly in Addressables build when using a specif...
Reproduction steps:1. Open the attached “IN-127559“ project2. Open OutdoorScene3. In Addresssables Groups Window, Run the Default Bu... Read more
Layered Materials are not including child materials as dependencies when...
How to reproduce:1. Open user-submitted project (Layered Materials.zip)2. Select the Assets/Materials/Material.mat3. See that it has... Read more
Fix for 2022..X: [UI Toolkit] "PointerMoveEvent" is not correctly detect...
How to reproduce:1. Open project "PointerYRepro.zip"2. Go to the Build Settings and build a Standalone Player3. In the Player move t... Read more
ListView is not scrollable when disabled
Reproduction steps:1. Open the attached “Non Scrollable List In Debug View” project2. Open the “Assets/Scenes/SampleScene“ scene3. E... Read more
Switching Inspector between Normal and Debug modes applies pending Sprit...
Steps to reproduce: Open the attached project Select Test Sprite in the Project window In the Inspector window change the Texture Ty... Read more
[Burst] 'CompilerException' error is thrown when the BurstCompile attrib...
Reproduction steps:1. Open the attached project ("case_1211670-DistField2DTests.zip")2. Download Burst package and put it inside "As... Read more
[iOS] Native view controller rotates in all orientations when the applic...
Steps to reproduce: 1. Open attached project2. Notice that only 'Portrait' orientation is allowed in iOS Player Settings3. Build the... Read more
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