Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2019.4
2019.4.21f1c1
2020.3
2021.2
2022.1
Issue ID
1392932
Regression
No
Transform rotation value becomes the same when selecting multiple Game objects
Reproduction steps:
1. Open the user’s attached project
2. Select A, B, C GameObjects in the Hierarchy
3. Change value in the Inspector > Transform > Rotation
Expected result: Only edited rotation value will change in all GameObjects
Actual result: All GameObjects rotation values become the same
Reproduced with: 2019.4.34f1, 2020.3.26f1, 2021.2.8f1, 2022.1.0a2
Not reproduced with: 2022.1.0a3, 2022.1.0b3, 2022.2.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- HDRP 6-way VFX Shader is lit incorrectly when World coordinates are used
- 2D Sprite Renderer in front is affected by Sprites in the background when using Sorting Layers and a Shadow Caster 2D with Self Shadow
- Modifying UI Prefab child's Height only confirms the first 1 or 2 digits when the Scene is newly opened or the Prefab is newly created
- ProfilingSampler.Get() returns null and makes the Player only render black when building a Release Build
- Search text field visual controls for the Path binding in an Input Actions Asset is misaligned
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a3