Search Issue Tracker
[iOS][GLES2/3] Screen becomes dark if resolution is changed when image e...
1. Open attached project 2. Build to iOS 3. Press "Native Res" twice it will switch from native to lower and from lower to native 4.... Read more
[Linux] OS freezes when tabbing away from fullscreen unity app
-e: see title, need to hard reboot the machine -repro: --build empty scene and run on linux --start in fullscreen --try to alt-tab ... Read more
Sprite is not updated when GameObject is a prefab
Reproduction steps: 1. Download and open the attached "Operation TakeOver_Real.zip" 2. Open the "character_select" scene and enter "... Read more
Building for WebGL fails when the project contains native plugin files (...
How to reproduce: 1. Open the user's attached project 2. Build the project for WebGL 3. Observe the Console Expected result: Build ... Read more
[IL2CPP] Build fails with the error "[1mcannot convert 'Nullable_1_tEA06...
Reproduction steps: 1. Open the attached project "ReproProject" 2. Ensure IL2CPP is chosen as the Scripting Backend 3. Build th... Read more
Aspect ratio breaks when resizing split screen or rotating the device wi...
To reproduce: 1. Open 2 any Unity projects in the split screen mode on Android; 2. Resize the split screen; 3. Rotate the device to... Read more
Reloading a bundle after unloading it with AssetBundle.Unload in the sam...
Steps to reproduce: 1. Open user attached project 2. Open scene "1" and press play - The console outputs "AsyncUploadManager: Fail... Read more
The Player crashes on "Unexpected mark stack overflow" without a Stacktr...
Reproduction steps: 1. Open the user’s attached “GCBug” project 2. Build and run the Player (File > Build And Run) 3. Observe the... Read more
Particles set to emit from a Skinned Mesh Renderer do not work with Blen...
When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more
[Shuriken] Renderer max and min particle size fields are visible in the ...
Steps to reproduce: 1. Create new project or download attached one and skip to step 4. 2. Create particle system. 3. Set its render... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
- [UIBuilder] Changes aren't detected on types implementing IList
- [HDRP] Text is rendered with artefacts when using STP and resolution scale is set a float value
- [Settings Search] Search results not always matching search term correctly
- Crash on memcpy when opening a project that loads TSS files