Search Issue Tracker
Fixed
Votes
0
Found in
5.4.0b2
Issue ID
764628
Regression
No
[Windows] [DA] DA does not remember 32/64 bit selection
To repro:
1. Run http://artifact.hq.unity3d.com/artifacts/proj0-Build_WindowsBootstrapper_3502463_20_01_2016_16_46_50_+0000/build/UnityDownloadAssistant.exe with -INI="http://artifact.hq.unity3d.com/artifacts/proj0-Build_WindowsEditorInstallerSet_3528256_25_01_2016_01_30_28_+0000/build/WindowsEditorInstallerSet/unity-5.4.0b3-win.ini"
2. In DA proceed to selection of 32/64 bit.
3. Select 32 bit and navigate to Next step.
4. Press Back.
Actual result: 64bit is selected (by default).
Expected result: 32bit is selected (as was chosen).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment