Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b3
Issue ID
764568
Regression
No
[Shuriken] Renderer max and min particle size fields are visible in the inspector when rendering meshes
Steps to reproduce:
1. Create new project or download attached one and skip to step 4.
2. Create particle system.
3. Set its render mode to mesh.
4. Look at max/min particle size fields under Rendering module of particle system.
Actual result: They are visible.
Expected result: Since max/min particle size only applies when rendering billboards, it should not be visible when render mode is set to mesh. Causes confusion to users.
Reproduced with: 5.4.0b2, 5.3.1p4, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow
Add comment