Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b3
Issue ID
764568
Regression
No
[Shuriken] Renderer max and min particle size fields are visible in the inspector when rendering meshes
Steps to reproduce:
1. Create new project or download attached one and skip to step 4.
2. Create particle system.
3. Set its render mode to mesh.
4. Look at max/min particle size fields under Rendering module of particle system.
Actual result: They are visible.
Expected result: Since max/min particle size only applies when rendering billboards, it should not be visible when render mode is set to mesh. Causes confusion to users.
Reproduced with: 5.4.0b2, 5.3.1p4, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UnityYamlMerge.exe doesn't correctly handle merge conflicts in modified properties on a prefab variant
- Inconsistent color scheme in "Details" section of "Select Presets" inspector window
- Crash on __pthread_kill when launching Editor via command-line with "-disableManagedDebugger" argument
- [VFX] Deleting “New Group Node” name doesn’t allow to type or add new name
- [VFX] Creating a long Group Node name breaks nodes boarders
Add comment