Search Issue Tracker
Fixed
Fixed in 2023.2.10f1, 2023.3.0b7, 7000.0.0a1
Votes
1
Found in
2023.2.4f1
2023.3.0b1
7000.0.0a1
Issue ID
UUM-59544
Regression
Yes
The Player crashes on "Unexpected mark stack overflow" without a Stacktrace when creating a large amount of Game Objects and the IL2CPP Scripting Backend is selected
Reproduction steps:
1. Open the user’s attached “GCBug” project
2. Build and run the Player (File > Build And Run)
3. Observe the Player
Expected result: The Player does not crash
Actual result: The Player crashes, an error "Unexpected mark stack overflow" can be seen in the Player.log, no Stacktrace is generated
Reproducible with: 2023.1.0a15, 2023.3.4f1, 2023.3.0b1
Not reproducible with: 2021.3.33f1, 2022.3.16f1, 2023.1.0a14
Reproducible on: macOS 14.1.2 Sonoma (Intel), Windows 10, Windows 11 (user’s)
Not reproducible on: No other environment tested
Notes:
- The issue is not reproducible when the Mono Scripting Backend is selected
- The issue is not reproducible in Play Mode
- The Player crashes when around over 1.6 million Game Objects are created
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment