Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.3.1p4
Issue ID
764569
Regression
No
Particles set to emit from a Skinned Mesh Renderer do not work with Blend Shapes
When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are only emitted from the mesh before blend shapes have been applied.
Reproduction Steps:
1. Open the scene 'Scene'
2. Run the project
3. Observe that the particles are emitted from a different location than the simulated mesh as the blend shapes are changed
Expected result:
When set to emit from a Skinned Mesh Renderer, the system should account for blend shapes and emit from the modified mesh.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Window preview appears on a different monitor when undocking and dragging a window with a high-resolution monitor set up on the right and a low-resolution monitor on the left.
- Probe Volume Baking Set Reference Documentation is missing
- Crash on RendererScene::NotifyInvisible when entering Play mode after undoing a change within the scene with Ctrl+z
- [iOS] Final Image misaligned when using "ScalableBufferManager.ResizeBuffers" to resize
- GameObjects are not updating when Materials and Cubemaps are updated from Environmental Reflections
Add comment