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Fixed in 5.5.0
Votes
0
Found in
5.3.1p4
Issue ID
764569
Regression
No
Particles set to emit from a Skinned Mesh Renderer do not work with Blend Shapes
When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are only emitted from the mesh before blend shapes have been applied.
Reproduction Steps:
1. Open the scene 'Scene'
2. Run the project
3. Observe that the particles are emitted from a different location than the simulated mesh as the blend shapes are changed
Expected result:
When set to emit from a Skinned Mesh Renderer, the system should account for blend shapes and emit from the modified mesh.
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