Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
15
Found in
2019.4
2019.4.20f1
2020.3
2021.1
2021.2
Issue ID
1319488
Regression
Yes
Cloth is broken when parent GameObject scale is lower than 1 and Surface Penetration constraints are set 0
How to reproduce:
1. Open the attached "cloth-surface" project
2. Open the "SampleScene" scene
3. Enter Play Mode
Expected result: Cloth on the left and right objects is not broken just like the middle object
Actual result: Cloth on the left and right objects is broken
Reproducible with - 2019.4.22f1, 2020.3.0f1, 2021.1.0b7, 2021.2.0a8
Not reproducible with - 2018.4.30f1
-
Daryl_1
Apr 29, 2021 23:49
Cloth is now broken if instantiated at runtime from a prefab with a skinned mesh renderer (2019.4.25) - this was not broken in 2019.4.22. It's likely to be this fix that caused the new issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a11
Resolution Note (fix version 2021.1):
Fixed in 2021.1.5f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.7f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.25f1