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Unity crashes instead of throwing StackOverflowException error (.NET 4.6)
Reproduction steps: 1. Open project attached(New Unity Project 6.zip). 2. Open "Repro" scene. 3. Press play. Expected result: Stack... Read more
Setting isOn property of canvas UI element Toggle from inspector does no...
Steps to reproduce: 1. Open attached project 2. Open "Main" scene 3. Press play 3. Select Canvas->Toggle 4. In the inspector window,... Read more
The bounciness combine value of a physics material affects the colliding...
The bounciness combine value of a physics material affects the colliding objects Steps to reproduce: 1. Open attached project. 2. ... Read more
[HiDPI] [ColorPicker] ColorPicker Dropper is incorrectly offset if font ...
The ColorPicker Dropper tool next to Color fields on components (not inside color picker window) are not working as expected if Wind... Read more
Unity crashes when opening scene (UI::Canvas::AlignCanvasRectTransformWi...
Reproduction steps: 1. Open project attached(Practice Game 83.zip). 2. Open scene "Level1" from "Assets/Assets/Levels" Expected res... Read more
[Enlighten] GI stuck when baking with Shadowmask
When baking with shadowmasks, GI got stuck Reproduction steps: 1. Open project attached. 2. Build lighting. Expected result: Light... Read more
Japanese and Korean IME are disabled when writing input in the Editor
To reproduce: 1. Open the "TestScene" scene in the attached project 2. Select the Main Camera from the Hierarchy 3. Change keyboard ... Read more
[Android] An application crashes if Development Build is enabled, on dev...
Reproduction steps: 1. Open the attached project "ReproProjezt.zip"; 2. Enable Development Build in Build settings; 3. Build the sce... Read more
Color banding after calling OnRenderImage after the PostProcessingStack
Steps to reproduce: 1. Open user attached project 2. Wait until the scene bakes 3. Play the scene 4. Notice the banding issue after ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow