Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0a2
2018.3.0b1
Issue ID
1083208
Regression
Yes
[XR] Terrain billboards are incorrect when using MSAA and 'Tree Creator Leaves' shaders
Using the Tree Creator Leaves shaders cause billboards to be drawn with what appears to be incorrect alpha. This only occurs when using MSAA.
How to reproduce
1) Open the attached project and run in player or editor and observe the billboarded trees.
2) Turn MSAA off on the camera or disable anti-aliasing in quality settings.
3) Rerun the project and notice that the trees are now drawn correctly.
A related issue occurs when using the Fast variant of this shader. To do so:
4) Re-enable MSAA.
5) Locate the leaf materials in Environment>Terrain>Trees>Materials>Branch2/7/8.
6) Change the branch shaders to 'Tree Creator Leaves Fast'
7) Locate the tree prefabs in Environment>Terrain>Trees>Models>BananaTree/PalmTreeE/Tree7
8) Open each model's prefab in the Tree Creator and click the Recompute button to generate textures and geometry.
9) Rerun the project and notice that the trees are drawn incorrectly.
10) Disable MSAA and and see the correct billboards.
Reproducible in 2018.3.0b1, 2018.2.6f1, 2018.2.0b9, 2018.2.0b5, 2018.2.0a6, 2018.2.0a2
Not Reproducible in 2018.1.0b13, 2018.1.9f1, 2018.2.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Resolution Note (2019.1.X):
[various]
XR Management has evaluated this issue and determined that it does not meet our current bug severity threshold. If you would like your issue to be reviewed again, please re-submit your bug.