Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2017.4.3f1
Issue ID
1082045
Regression
No
[UI] Selecting multiple "Animator Override Controller" and adding any animation to any field, overrides all Override Controllers
Reproduction steps:
1. Create a New Project
2. Create an "Animator Controller"
3. Create 3 "Animations"
4. Add those "Animations" to the created "Animator Controller"
5. Create 2 "Animator Override Controller"
6. Select both "Animator Override Controller"
7. Drag the created "Animator Controller" to the "Animator Override Controller" "Controller" field
8. Create 4 "Animations"
9. Add 3 of the 4 new "Animations" to the first "Animator Override Controller"
10. Select both of the "Animator Override Controller"
11. Add the 4th "Animation" to the first field in the "Animator Override Controller"
12. Select the second "Animator Override Controller"
Expected Result: Only the first field is populated by the 4th "Animation" that was added to both of the "Animator Override Controller"
Actual Result: The populated fields of the first "Animator Override Controller" copies over to the second "Animator Override Controller", not just the 4th "Animation"
Reproduced with: 2019.1.0a2, 2018.3.0b3, 2018.2.9f1, 2018.1.9f2, 2017.4.11f1
Note:
Selecting multiple "Animator Override Controller" which control the same "Animator Controller" and adding/changing any animation in any field, overrides all the other "Animator Override Controller" to the values of the currently edited "Animator Override Controller"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment