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Crash on GameObject::WillDestroyGameObject after Destroy() and Applicati...
How to reproduce: 1. Open attached Unity project "Sergio_Almodovar.zip" 2. Build game 3. Play the game 4. Collide with an enemy (whi... Read more
[Exclusive] Window size is gradually increasing when switching between f...
Steps to reproduce: 1. Create new project 2. Set full screen mode to Exclusive 3. Build and run 800x480 windowed player 4. Hold alt... Read more
[Exclusive] Exiting fullscreen mode corners window in top left instead o...
Steps to reproduce: 1. Create new project 2. Set full screen mode to Exclusive 3. Build and run 800x480 windowed player 4. Enter an... Read more
[Editor] Compilation error in the editor code after a failed platform sp...
Steps to reproduce: 1. Open the attached project(CompilationError.zip) 2. Build for Windows Standalone (x64) -> There build should f... Read more
3D Gizmos relative scale does not adjust when Zooming in/out
Steps to reproduce: 1. Open attached Unity Project "Test2d" 2. Load Scene "Test2D" 3. Zoom in until the red Icon in the viewport di... Read more
Blur and Flare shader has 2 lines overwriting a parameter
Steps to reproduce: 1. Download the Legacy Image effects Package 2. Open the Blur and Flare shader Expected result: single line for... Read more
Sprite Mode is blank after changing texture type via script
To reproduce: 1. Open the project, attached by the tester (blankSpriteMode.zip) 2. Import some kind of PNG image 3. Rename it "imag... Read more
Multiple draw calls for the identical meshes when GPU Instancing is enabled
How to reproduce: 1. Open attached Unity project "GPUInstancingBug" 2. Load scene "GPUInstancingBug" 3. Generate Lighting 4. Open Wi... Read more
AudioSource causes volume bump when being re-enabled
To reproduce: 1. Open the "scene" scene in the attached project 2. Select the "GameObject" from the Hierarchy 3. Enter the Play mode... Read more
[Windows] CommandBuffer.Blit() flips Scene view when Antialiasing is off...
To reproduce: 1. Download attached project "BugReport.zip" and open in Unity 2. Open "BlitFlipping" Scene 3. Enter Play Mode Expe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow