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Depth is not written to depth texture when using Camera.SetTargetBuffers...
To reproduce: 1. Open project 2. Build and run 'main' scene 3. Observe, that scene is fully in black color 4. Open 'CustomRT' scrip... Read more
[UI] Per-renderer lightmap preview is not cleared after disabling GI and...
Steps to repro: 1. Open attached project and ''Shadowmask' scene; 2. In the Hierarchy select ''Cube' gameobject; 3. In the Inspecto... Read more
Preferences window doesnt expand properly
Steps to reproduce : - go to Unity > Preferences and notice the window doesn't expand properly *Note: Only happens on OSX. Could o... Read more
[TIlemap] Tilemap collider has gaps on scaled tilemaps when composite co...
How to reproduce: 1. Open the user-submitted project 2. Observe both Tilemaps and their colliders Expected result: The tilemap coll... Read more
[Android] Incorrect bit patterns are being printed when using IL2CPP in ...
To reproduce: 1. Open attached project 2. Make sure to build with IL2CPP 3. Build and run to Android device 4. Check logcat for the ... Read more
Unity crashes when instantiating a Prefab with Box Collider 2D and Compo...
How to reproduce: 1. Open the attached project (BoxCollider2DIssue.zip) 2. Enter the play mode Expected result: Prefab is instantia... Read more
It is not possible to create a UIElements Editor Window when using One C...
How to reproduce: 1. Open user-submitted project (Beta2018_3) 2. Set the 'Project' window layout to 'One Column Layout' 3. Select th... Read more
[UI] Performance Regression on 2018.3 and newer versions
Steps to reproduce: 1. Open user attached project 2. Build the player 3. Open profiler and observe the CPU usage increase in 2018.3 ... Read more
AssetReference fails to draw when they are more than 1 level deep in the...
To reproduce: 1. Download attached project "AddressableBug.zip" and open in Unity 2. Open "SampleScene" scene 3. Select "New Test S... Read more
[iOS][Metal] Crash/freeze when changing antialiasing settings during run...
To reproduce: 1. Open attached project "case_1082360-MetalAABugDemo 2.zip" 2. Open "main.unity" scene 3. Make sure that Graphics API... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box
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