Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.3f1
Issue ID
1082330
Regression
No
[Android] Recording with Google Play Games/Youtube Streaming stops sound
To reproduce:
1. Install and open the Google Play Games app
2. Tap one of the games (it doesn't matter which). If you have no games on the device, install one (e.g. Fallout Shelter)
3. On the next screen, there should be a camera icon for game recording and streaming to YouTube. Tap it
4. Tap 720P HD and Launch
5. You should now have the YouTube recording UI onscreen. Hit the home button to exit the game. The YouTube recording UI should still be onscreen
6. Download attached project "sapp.zip" and open in Unity
7. Open "main" scene
8. Create Empty gameObject in Hierarchy and add "Movement-Proposition.mp3" file to it
9. Set Android platform
10. Build and run the project on an Android device
11. After you hear the music playing, tap the YouTube recording UI and tap record
13. After a 3 second countdown, the Unity app will freeze for a short while and sound will cut out
Notes:
- Logcat is shared in the comments section
- This issue is reproducible only on Android devices
Reproduced on Devices:
Asset tag Device name OS version CPU SoC GPU renderer GLES version Serial number
VLNQA00093 Samsung Galaxy S6 Edge 7.0 Exynos 7 Octa 7420 Mali-T760 OpenGL ES 3.2 05157df580154b28
VLNQA00134 Samsung Galaxy S8 8.0.0 Exynos 9 Octa 8895 Mali-G71 OpenGL ES 3.2 ce031713e36b302a0c
VLNQA00091 Google Pixel 2 XL 9 Snapdragon 835 MSM8998 Adreno (TM) 540 OpenGL ES 3.2 710KPZK0465061
Reproduced on Unity 2017.2.3p4, 2017.3.2f1, 2017.4.11f1, 2018.1.9f2, 2018.2.9f1, 2018.3.0b3 and 2019.1.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
FMOD is being reset in this case. There's nothing we could do to that. Please use https://docs.unity3d.com/ScriptReference/AudioSettings.OnAudioConfigurationChanged.html to restart the sounds