Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.0a3
2018.2.0f2
Issue ID
1080457
Regression
No
Shadows appear tiled when Render Mode is Mesh and GPU Instancing is enabled
Settings in Particle System for reproduction:
- Texture Sheet Animation enabled (is not necessary, helps to see the shadow texture)
- Renderer -> Render Mode -> Mesh
- Renderer -> Enable Mesh GPU Instancing enabled
How to reproduce:
1. Open attached project "ParticleTillingBug.zip" and scene "SampleScene"
2. In Hierarchy window, select "SmokeParticleSystem" object
3. In Scene view, observe particle's shadows
Expected result: the shadow of the smoke particle is normaly projected onto the ground as shadow
Actual result: the shadow of the smoke is projected as a sprite sheet texture
Reproducible with: 2018.1.0a3, 2018.1.9f2, 2018.3.0b3, 2018.1.0a2
Not reproducible with: 2017.3.2f1, 2017.4.11f1, 2018.1.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment