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Fixed in 2018.3.X

Votes

0

Found in

2018.2.8f1

Issue ID

1083201

Regression

Yes

Gizmos.DrawFrustum draws incorrectly when using Transform.localToWorldMatrix

Scene/Game View

-

Steps:
1. Open user's attached project "TestFrustum.zip"
2. In Scene view, move Main Camera

Expected: Gizmos frustum moves together with Main Camera
Actual: Gizmos frustum stays in the same position

Reproduced with: 2018.2.8f1, 2018.3.0b2, 2019.1.0a1.
Not reproduced with: 2017.4.11f1, 2018.1.9f2, 2018.2.7f1.

Note: Rotation and Scale work as expected. Only Position is drawn incorrectly.

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