Search Issue Tracker

Fixed in Unity 2018.3

Votes

0

Found in

2018.2.8f1

Issue ID

1083201

Regression

Yes

Gizmos.DrawFrustum draws incorrectly when using Transform.localToWorldMatrix

Scene/Game View

-

-

Priority: 2Necessary for shipping a final release

-

Severity: 3Secondary functionality broken

Steps:
1. Open user's attached project "TestFrustum.zip"
2. In Scene view, move Main Camera

Expected: Gizmos frustum moves together with Main Camera
Actual: Gizmos frustum stays in the same position

Reproduced with: 2018.2.8f1, 2018.3.0b2, 2019.1.0a1.
Not reproduced with: 2017.4.11f1, 2018.1.9f2, 2018.2.7f1.

Note: Rotation and Scale work as expected. Only Position is drawn incorrectly.

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.