Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.8f1
Issue ID
1083201
Regression
Yes
Gizmos.DrawFrustum draws incorrectly when using Transform.localToWorldMatrix
Steps:
1. Open user's attached project "TestFrustum.zip"
2. In Scene view, move Main Camera
Expected: Gizmos frustum moves together with Main Camera
Actual: Gizmos frustum stays in the same position
Reproduced with: 2018.2.8f1, 2018.3.0b2, 2019.1.0a1.
Not reproduced with: 2017.4.11f1, 2018.1.9f2, 2018.2.7f1.
Note: Rotation and Scale work as expected. Only Position is drawn incorrectly.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment