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[DirectX9] Mesh with forward-pass shader is being rendered wrongly, whil...
To reproduce: 1. Open project attached by the user 2. Open "scene1" if not opened 3. Set camera's rendering path to deferred Expect... Read more
Parent ContentSizeFitter doesn't update own size when child's ContentSiz...
To reproduce: 1. Open user's project 2. In Hierarchy window, check Parent object height - it's 300 3. Find and disable Granchild obj... Read more
Assemblies built with .NET 4.6 are not loaded on their first import
Steps to reproduce: 1. Delete 'Library' folder from the attached project (important) 2. Open attached project 3. Select "dotnet 35 s... Read more
[VR]Standalone build closes if a VR enabled project is opened
Steps to reproduce: 1. Create a new project 2. Enable VR in player settings 3. Build for Standalone 4. Close the editor 5. Run the b... Read more
Light Sources that are contained by disabled GameObject are not shown in...
1. Open the attached Users project and "Light scene" scene 2. Go to Window --> Lighting --> Light Explorer 3. Observe the Lights in... Read more
The penetration state of a Sphere's Character Controller allow it to mov...
Reproduction steps: 1. Import attached project (ReproProject.zip) 2. Open "MoverScalePenetration" scene. 3. Enter Play mode. Expec... Read more
[Android] Application.targetFrameRate doesn't work if 'V Sync Count' is...
[Android] [iOS] Application.targetFrameRate doesn't work if 'V Sync Count' is set to 'Don't Sync' in the Quality Settings, but work... Read more
[VideoPlayer] H264 videos don't loop on Samsung Galaxy S3 when Render Mo...
How to reproduce: 1. Download the attached project 2. Build and run on Android device 3. Video starts playing (loop is enabled) Resu... Read more
GameObject::GetSupportedMessagesRecalculate crashes when Unity enters Pl...
To reproduce: 1. Download attached project "TwoWeeks.zip" and open in Unity 2. Open "Menu" Scene 3. Enter Play mode 4. Press on "LA... Read more
Prefab with Skinned Mesh Renderer unable to Apply changes made to Bounds...
Steps to reproduce: 1. Open QA attached "SkinnedMeshRendererTest.zip" project 2. Select Cube in hierarchy 3. In the Skinned Mesh Ren... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow