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[2018.2][Android] Setting RenderTexture.active causes crash when not usi...
To reproduce: 1. Download attached project "render_texture_test.zip" and open in Unity2. Open "SampleScene" scene3. Change platform ... Read more
[2017.x] [UWP] IL2CPP generates incorrect code for lock() statement in U...
Steps to reproduce:1. Download 1038465_repro.zip2. Switch platform to UWP3. Build with IL2CPP backend, non-development build4. Build... Read more
[Services][Performance Reporting] Managed exceptions crash OSX standalon...
To reproduce:1. Open users attached project "PerformanceReportingBug.zip"2. In the Services tab enable Performance Reporting3. Build... Read more
Tiles in Tilemap are missized when they are generated from Sprites with ...
How to reproduce:1. Open the attached "1040109_repro.zip" project2. In Project window, locate two sprite files "Sprite_1" and "Sprit... Read more
SpriteAtlas inspector does not correctly update after calling SpriteAtla...
How to reproduce:1. Open given Unity project2. Select Global -> SpriteAtlas_Global to see it in the inspector3. Select SpriteAtla... Read more
[Sprite Editor] Cannot change Sprite Polygon side count
How to reproduce:1. Open user-submitted project (New Unity Project.zip)2. Open Polygon.png in Sprite Editor3. Press "Change Shape"4.... Read more
Custom Editor script inconsistent behavior when setting Vector3 values o...
Reproduction steps: 1. Open "Editor_Inspector_Bug.zip" project2. Open "Main" scene3. Select the "Red Object" in the Hierarchy window... Read more
SpriteAtlas packed sprites do not render after SetPlatformSettings and P...
How to reproduce:1. Open given Unity project2. Enter "SampleScene" scene3. Select SpriteAtlas item in the menu and then click "TestM... Read more
[Android] $applicationId tag in a manifest causes Gradle build to fail
Steps to reproduce:1. Open user attached project2. Build for Gradle3. Observe that build fails Expected result: $applicationId tag i... Read more
NavMesh.SamplePosition calculates position between nearest points incorr...
How to reproduce:1. Open given Unity project2. Enter "BugScene" scene3. Notice 3 green lines in the scene menu4. Try to move "WRONG!... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used