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[IMGUI] Console scrollbars down directional arrow button overlaps on scr...
Console scrollbars down directional arrow button overlap on scrollbar handles on reducing error description panel. Steps to repro: ... Read more
UI is still visible in the Game view during runtime when Camera's Render...
UI is still visible in the Game view during runtime when Camera Component's Render Type is set to Overlay and Canvas Group's Alpha v... Read more
[WebGL] [Unity Physics] JobTempAlloc warnings and Memory access violatio...
Reproduction steps: 1. Open the attached project ("case_1267503-WebGL-ECS-crash.zip") 2. Switch build target to WebGL 3. Build and r... Read more
[iOS] [Xcode] Exported UnityAppController.h throws 2 "This block declara...
Reproduction steps: 1. Download and extract "ContainingProject.zip" into "ContainingProject" folder 2. Create a new project 3. Go Fi... Read more
IndexOutOfRange error when disabling actionmap with button
How to reproduce: 1. Open the attached "InputActionMapStackBug.zip" project 2. Open the "SampleScene" Scene 3. Connect Xbox One cont... Read more
Setting Material Color and Surface Type using MaterialPropertyBlock does...
How to reproduce: 1. Create a new HDRP Template project 2. Import the attached script named "MaterialTest.cs" 3. Click MaterialTest ... Read more
OnValueChange persistent listeners are not being called when "Enter Play...
How to reproduce: 1. Open attached project "case1269861.zip" and scene "ToggleTest" 2. Go to Project Settings -> Editor and enable "... Read more
Addressables.LoadAssetAsync API can no longer load Built In Data
How to reproduce: 1. Open the attached "TestAddressables.zip" project 2. Open the "Main" Scene 3. Open the Adressables Groups Window... Read more
[Addressables] [iOS] DontDestroyOnLoad objcts are destroyed if Scene is ...
Reproduction steps: 1. Open customer's attached project in "unity-addressables-bug.zip" 2. Build it for iOS 3. Make sure your iOS de... Read more
Asset name does not get changed properly when renaming Addressable Group...
How to reproduce: 1. Create a new project 2. Install the Addressables package 3. Add the Addressable Groups window to the Editor (Fi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph