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"Open Download Page" button in UWP build window links to a dead link
It should link to UWP il2cpp installer. Read more
HolographicRemoting.ConnectionState is not static
Steps to reproduce:1. Create a new project2. Copy over example from https://docs.unity3d.com/2018.2/Documentation/ScriptReference/XR... Read more
[TestFixture(x)] tests not shown if they are not encased within a namespace
Steps to reproduce:1. Download and open the attached project2. Open the Test Runner window Expected result: 3 tests are availableAct... Read more
Using 'Spread' in a 3D sound (stereo source) causes panning errors in 'Q...
To reproduce:1. Open attached project2. Open "test" scene3. Open two Inspector tabs4. Select "AudioListener" GameObject and lock one... Read more
Prefab lighting only updates after switching Scenes in the GameObject Ed...
How to reproduce:1. Open the project attached by the user (PreviewTest.zip)2. Open scene "Scene A"3. Open the "GameObject Editor" wi... Read more
SRP Lightweight render shows black screen when render scale is not close...
Reproduction steps:1. Open the attached "Stripped_1039152" project.2. Open the "HDR and renenderscale bug" scene. Actual behavior:- ... Read more
[UI] InputFiled Character Limit causes ArgumentOutOfRange exception whil...
How to reproduce:1. Create UI -> InputField2. Select InputField in Hierarchy and Change Content Type to Standart, Name, etc... in... Read more
[OSX] [Perforce] Drag and Drop from Project view to the scene does not w...
To reproduce:1. Open project2. Connect to local perforce server3. Try to drag and drop the prefabs from Assets/test1/test2/test3/tes... Read more
[Deployment] The Icon at 128x128 is corrupt in MacOS build
To reproduce:1. Open attached project "OSXIconGlitch.zip"2. Build for MacOS standalone3. Right-click on the built project > Show ... Read more
[OSX] Chinese keyboard input (pinyin) are not recognized by Input.compos...
How to reproduce:1. Follow the rules to add Pinyin input mode: https://support.apple.com/kb/PH22620?locale=en_GB2. Open given Unity ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used