Search Issue Tracker
Missing script errors are continuously thrown when there's missing scrip...
How to reproduce: 1. Open the user-submitted project 2. In the Project Window double-click the "Spaceship" prefab 3. Expand the "Aft... Read more
Unity freezes when using SceneManager.LoadScene in the childed GameObject
How to reproduce: 1. Open user's project 2. In the Hierarchy select "[GameManager]" and make it a child of "Systems" 3. Press Play ... Read more
[Metal] Specific water and fog effects are rendered incorrectly on Radeo...
To reproduce: 1. Open repro project(link in edit) 2. Open 'DemoSceneWater' scene 3. Play scene 4. In game view enable 'Snow' and set... Read more
BuiltinRenderTextureType.CameraTarget is rendered black when HDR & MSAA ...
How to reproduce: 1. Open the attached "Test.zip" project 2. In the Hierarchy window select Main Camera then go to Inspector window ... Read more
44100Hz wav file played from Audio Source has pop sound at the end
Steps to reproduce: 1. Open attached project 2. Open Audio Scene and go into Play mode -After audio finishes playing pop sound is em... Read more
[Mac] [Packman] Cancel option is not enabled on removing a package
Cancel button while removing the package is inconsistent between mac and windows. For mac, the button is disabled, on windows it's e... Read more
[Linux editor] android key creation dialog tabbing skips every other field
-e: see title --works on windows, worked with 2018.1 Linux editor -repro: --create new project --switch to android platform --go to... Read more
[Linux] [Vulkan] SRP - SkinnedMeshRenders don't work with Vulkan
How to reproduce: 1. Open user-submitted project (LWRP-skinning-bug-vulkan.zip) with -force-vulkan argument Expected result: You ca... Read more
[Android] Application gets stuck on splash screen when building project ...
To reproduce: 1. Open attached project 2. Switch build target to Android 3. Go to the main menu > MENU_OPTION -> Builds -> Show Buil... Read more
Editor crashes if graphic's API is switched while a particle system is p...
How to reproduce: 1. Open new project 2. Add Particle system to the scene 3. Go to Player Settings 4. Change graphics API to any oth... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box