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[Editor] "Format" setting is missing and ArgumentException occurs for te...
"Format" setting is missing from texture presets for the platforms and ArgumentException occurs on selecting them Steps to Repro:... Read more
Crash on set_bp_in_method_cb when debugging Dictionary variable in Visua...
How to reproduce: 1. Open the attached DebugRepro project 2. Open SampleScene in Assets/Scenes folder 3. Open "repro" script in Visu... Read more
[Cinemachine] Main camera Z axis is modified on any action in editor whe...
To reproduce: 1. Open repro project 2. Open 'TestScene' 3. Open Game view near the Scene view 4. Select 'MainCamera' or 'CM vcam1' g... Read more
Hard Crash when calling IntPrt
To reproduce: 1. Open the QA's supplied project 2. Open the scene "Main" 3. Play it -- The Editor crashes, Reporter does not open ... Read more
[Timestep] Some discrepancies exist with particle systems running with a...
There are some potential discrepancies when the timestep is increased. Possibly by design, but logging for the sake of completion R... Read more
API updater replaces NavMeshBuilder with UnityEditor.AI.NavMeshBuilder w...
Repro steps: 1. Open attached project 2. Modify the manifest.json file in the Project Folder -> Packages to have no dependencies 3. ... Read more
AssetDatabase.FindAsset doesn't find certain scriptable object when filt...
To reproduce: 1. Open the attached project (findAssets.zip) 2. Go to Bug Repro -> Test 3. Observe that console prints 0, when it sh... Read more
Winsparkle.dll is not recognized by the Unity when it's placed in the P...
How to reproduce: 1. Open the attached project 2. Enter the game mode 3. Inspect the Console window Expected: Winsparkle.dll is re... Read more
[Terriain] Assertion failed errors occur when painting speed trees in pr...
Assertion failed errors occur when painting speed trees in prefab editor when the light is being baked Steps to Repro: 1. Create a... Read more
[2D] [Animation] Selection Exception when pasting mesh+bone on to a seco...
[2D] [Animation] Selection Exception when pasting mesh+bone on to a second sprite Steps to Repro: 1. prepare a sprite sheet with m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Behaviour.isActiveAndEnabled desyncs when checked from a sibling component during OnEnable/OnDisable
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"