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Fixed in 2020.1.X

Fixed in 2019.3.X



Found in


Issue ID




'BV4 midphase only supported on Intel platforms' appears when exporting for Android



If any meshes were cooked during export, they won't work well runtime on Android because the wrong midphase type is selected (an unsupported one).

- Create an empty project
- Add any non-animated mesh fbx to it, make sure 'Generate colliders' is checked in the import settings
- Make sure in the Player settings, 'Prebake collision meshes' is checked
- Build for Android

Regression in 19.3

Comments (5)

  1. gwendalbroudin

    May 07, 2020 09:01

    Still having the issue in Unity 2019.3.13f1 with Hololens2 and ARM 64 build

  2. vbelkin

    May 06, 2020 13:33

    Still having the issue in Unity 2019.3.11f1 with Hololens2

  3. nih_

    Apr 17, 2020 12:52

    I see the same issue on HoloLens ARM64 2019.3.10f1.

  4. epratt

    Mar 31, 2020 17:49

    I also get this on Hololens 2 (ARM64). Though I haven't made any changes to my code since the last build before 19.3.

  5. gustavolsson-ikea

    Mar 18, 2020 08:21

    I also get this on Hololens 2 (ARM64) when adding a concave mesh collider to a procedurally generated mesh in Unity 2019.3.0f6.

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