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Fixed in 2020.1

Fixed in 2019.3

Votes

0

Found in

2019.3.0b1

Issue ID

1179800

Regression

Yes

'BV4 midphase only supported on Intel platforms' appears when exporting for Android

Physics

-

If any meshes were cooked during export, they won't work well runtime on Android because the wrong midphase type is selected (an unsupported one).

Steps:
- Create an empty project
- Add any non-animated mesh fbx to it, make sure 'Generate colliders' is checked in the import settings
- Make sure in the Player settings, 'Prebake collision meshes' is checked
- Build for Android

Regression in 19.3

Comments (5)

  1. Ce8cdd3d21b69ceb2052568c77fd8a8d?d=mm

    gwendalbroudin

    May 07, 2020 09:01

    Still having the issue in Unity 2019.3.13f1 with Hololens2 and ARM 64 build

  2. 9bded2e7135ce78ce4a6161531dd3f63?d=mm

    vbelkin

    May 06, 2020 13:33

    Still having the issue in Unity 2019.3.11f1 with Hololens2

  3. 0534bb2e4c5118f0e4498094ab6e85ce?d=mm

    nih_

    Apr 17, 2020 12:52

    I see the same issue on HoloLens ARM64 2019.3.10f1.

  4. E67cdec24695ec7404edd77652d3dd44?d=mm

    epratt

    Mar 31, 2020 17:49

    I also get this on Hololens 2 (ARM64). Though I haven't made any changes to my code since the last build before 19.3.

  5. 8e8b31631b6f9a30da722323fd75718c?d=mm

    gustavolsson-ikea

    Mar 18, 2020 08:21

    I also get this on Hololens 2 (ARM64) when adding a concave mesh collider to a procedurally generated mesh in Unity 2019.3.0f6.

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