Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0b1
Issue ID
1179800
Regression
Yes
'BV4 midphase only supported on Intel platforms' appears when exporting for Android
If any meshes were cooked during export, they won't work well runtime on Android because the wrong midphase type is selected (an unsupported one).
Steps:
- Create an empty project
- Add any non-animated mesh fbx to it, make sure 'Generate colliders' is checked in the import settings
- Make sure in the Player settings, 'Prebake collision meshes' is checked
- Build for Android
Regression in 19.3
Comments (5)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
gwendalbroudin
May 07, 2020 09:01
Still having the issue in Unity 2019.3.13f1 with Hololens2 and ARM 64 build
vbelkin
May 06, 2020 13:33
Still having the issue in Unity 2019.3.11f1 with Hololens2
nih_
Apr 17, 2020 12:52
I see the same issue on HoloLens ARM64 2019.3.10f1.
epratt
Mar 31, 2020 17:49
I also get this on Hololens 2 (ARM64). Though I haven't made any changes to my code since the last build before 19.3.
gustavolsson-ikea
Mar 18, 2020 08:21
I also get this on Hololens 2 (ARM64) when adding a concave mesh collider to a procedurally generated mesh in Unity 2019.3.0f6.