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MonoBehaviour.OnMouseEnter misbehaves after changing parent of its GameO...
To reproduce: 1. Open the attached project (OnMouseOver.zip)2. Open the "SampleScene" scene3. Enter Play mode4. Hover over the cube,... Read more
Tiled Sprites imported to newer versions from versions 5.4 and lower thr...
How to reproduce:1. Open the project attached by the user (Bug Report.zip)2. Open the "BugScene" Scene3. Observe the error in the co... Read more
[Timeline] The size of an empty animation clip in the Timeline doesn't i...
Repro steps:1. Open QA attached project "repro"2. Open the Timeline Window3. Select "New Animation" clip in the Timeline4. Try to in... Read more
[2D][Sprite Shape Controller][Point Position]Inputting Point Position ma...
Steps to repro:1. Open attached project "test.zip" and open test scene2. Select SpriteShape and enter SpriteShape edit mode3. Click ... Read more
[UWP] Missing AOT code when building with IL2CPP and .Net 4.x API using ...
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. In Player settings set IL2CPP backend and .Net 4.x API co... Read more
[HelpURL] and Application.OpenURL don't accept different kind of URLs
How to reproduce:1. Open given Unity project2. Open NewBehaviourScript and in line 8 paste [HelpURL({Manual.pdf destination in your ... Read more
The toolbar of Project Window is higher than the toolbars of other windows
How to reproduce:1. Open any project2. Configure layout as in the screenshot (Screenshot.png) Expected result: All of the toolbar he... Read more
Individual particles jump to wrong place when the Particle System change...
To reproduce: 1. Open the attached project (ParticleSystemSimulationSpeed.zip)2. In the SampleScene, enter Play mode3. Observe the r... Read more
Passing prefab's transform as a parent while Instantiating the prefab fa...
To reproduce: 1. Open the attached project (instantiationBug.zip)2. Open the SampleScene3. Enter Play mode4. Press Space to Instanti... Read more
Lightmap substractive mode and mixed point lights without shadows don't ...
To reproduce:1) Open attached project and scene2) Rebake lighting3) Check both lights and their surroundings Expected: They look ide... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used