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Crash on 'drawOffMeshLinks(duDebugDraw*, NavMesh const&)' when running a...
Steps to reproduce: 1. Open user attached pro 2. Open LAYOUT scene 3. Click play 4. Notice the extended loading time 5. If the scene... Read more
Enabling Deep Profile and recording certain function call causes Editor ...
1. Open the attached "ReproFreeze" project and "Test2" scene 2. Go to Window --> Profiler and enable Deep Profile 3. Enter playmode ... Read more
[Editor] [Android] VideoPlayer fails to play a VP8 video with alpha abov...
Steps to reproduce: 1) Download attached project and open in Unity 2) Open 'Test' Scene 3) Make sure platform is set to Android in ... Read more
Can not save in to temp folder using Admin account on Windows
While in Admin account on Win 10, creating a tutorial project, you can not save in the temp folder. If you are using Standard User a... Read more
Higher than 0 Step Offset causes Character Controller to suddenly shift ...
To reproduce: 1. Open the attached project 2. Play the "Bug" scene 3. Move the Character Controller to the side of the thin platform... Read more
Component script names may become unreadable in Add Component window if ...
Steps to reproduce: 1. Open a new project 2. Create a script with an abnormally long name 3. Select an object and select Add Compone... Read more
TrailRenderer doesn't function when object position is changed instantly
Steps to reproduce: 1. Open "TestStartOrder.zip" attached project 2. Enter play mode 3. Observe trail sometimes working, sometimes n... Read more
[Mobile] Input.gyro.attitude returns acceleration's values
Reproduction steps: 1) Download and open "916852_gyro.zip" project 2) Build and run "main.unity" scene on Android device which has a... Read more
Realtime GI doesn't reflect light if the light passes thought materials ...
Repro steps: 1. Open "LightBugDemo" project 2. Look at the lighting of every building Expected result: The buildings with the "win... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow