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Copied library folder inside of assets folder, tried opening that projec...
To reproduce: 1. Create new project. 2. Copy its library to assets folder 3. Open that project. crash on Object::GetInstanceID ... Read more
DrawMeshInstancedIndirect should validate arguments ComputeBuffer size/l...
To reproduce: 1. Open the project, attached by the user (DrawMeshInstancedIndirectBug.zip) 2. Enter Play mode 3. Observe the Game v... Read more
Editor crash after "Fatal error in GC" message when Rebuilding in Voxela...
To reproduce: 1. Open the attached project 2. Open "DemoScene" in Assets\Voxeland\Demo\Scenes 3. Select Voxeland Game Object 4. In t... Read more
[OSX] Unity crashes in GUIView::CreateRenderView() when upgrading project
How to reproduce: 1. Open the attached "unity3" project Expected result: Project is opened Actual result: Crash occurs Regressio... Read more
[System.Net] Cannot set IPv6 to multicast socket. ArgumentException is t...
Reproduction Steps: 1. Open User's project 2. Open "main" scene 3. Run scene 4. Error is thrown: ArgumentException: Value does not f... Read more
WWW.url truncates redirected URL if it should have contained spaces
To reproduce: 1. Open project attached by QA 2. Open "a" scene if not opened 3. Hit play 4. Notice console's output and that redire... Read more
Using the Timeout attribute on a UnityTest coroutine freezes Unity if th...
To reproduce: 1. Open the attached project 2. Open the Test Runner from the Window menu 3. Go to "PlayMode" tab 4. Run the test name... Read more
VideoPlayer with incorrect URL - Can't play movie[] multiple errors
To reproduce: 1. Open projects attached, scene scene 2. Press play - no errors 3. In Hierarchy window, select Video Player 4. In Ins... Read more
VideoPlayer.url does not recognize null value
To reproduce: 1. Open attached project 2. Press play 3. Observe Console window Expected: 'URL NULL" and "string NULL" printed out t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow