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AssetBundles which share dependency cannot both be loaded when they exis...
Reproduction steps: 1. Open the attached projects "MainProject" and "ExtraProject" 2. Build Player Content in both of them 3. In "Ma... Read more
[Hololens] Textures are not rendered when using Camera.SetTargetBuffers
How to reproduce: 1. Open the attached "UWPTest.zip" project 2. Build to UWP 4. Open the Visual Studio Solution file, located in th... Read more
The Build does not fallback to CPU skinning when DirectX has feature lev...
Reproduction steps: 1. Open the attached "case_1269149" project 2. Build and run the project with "-force-feature-level-10-1" Expec... Read more
[3D Game Kit] "PrefabStage does not contain definition for assetPath" er...
How to reproduce: 1. Create a new 3D project 2. Go to the Asset store in a browser (Make sure you are logged in) 3. Search "3D Game ... Read more
Unity editor freeze when Graph window is separated from main Unity windo...
*Reproducible on:* * Platform(s):MacOS * Bolt Version: 1.4.10 * Unity Version: 2018.4.15f1 *Steps to Reproduce:* # Put the graph W... Read more
All my connections dissapeared
<p>I was organizing my code when all of a sudden (I exited super unit editing) all connections between all nodes disappeared.</p><p>... Read more
Bolt Collab prefab bug
[Original Issue|https://support.ludiq.io/communities/5/topics/2331-bolt-collab-prefab-bug] - Marked as Unity bug ---- This is an i... Read more
Macro assignments and object variables reset on object instantiation
[Original Issue|https://support.ludiq.io/communities/5/topics/2258-runtime-scene-loading-causes-deserialization-failure] ---- <p>U... Read more
Bolt and Ludiq both take a lot of time when Editor changes state
<p>I made deep profiling and found when I play the game or chane something is scripts Unity Editor reloads its app domain code ... Read more
GetBool is not allowed to be called during serialization, call it from O...
Getting this error from my build machine when building for Android. Anything I can/should do here? {code:java} build 03-Jan-2018 11... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph