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Build & Run cancels build when Exceptions unrelated to build occur; Non-...
Reproduction Steps: 1. Import attached project. 2. Open "Test" scene. 3. Observe build unrelated error in the console. 4. Build and ... Read more
RectTransform.GetWorldCorners returns incorrect values
RectTransform.GetWorldCorners returns incorrect values when called from the third party component. When called from the gameObject i... Read more
Shader using UsePass does not recompile when referenced shader is changed
How to reproduce: 1. Import users attached assets (Source shader, UsePass shader and a material) 2. Notice that Console produces two... Read more
Attempting to render to a part of RenderTexture using the Viewport Rect ...
Steps to reproduce: 1. Open attached Unity Project "920065 - BugReport.zip". 2. Load Scene "RenderScene". 3. Select "Render" object... Read more
EventSystem.IsPointerOverGameObject reacts to UI elements that are on an...
To reproduce: 1. Open attached Unity project "Bug.zip" 2. Open "Campaign Scene" scene 3. Go into Play Mode 4. Move the mouse to the ... Read more
[Android][VR] Right eye is not rendering with Single Pass rendering and ...
To reproduce: 1. Download and open attached "SinglePassTest.zip" project. 2. Build and run project on a device. Expected result: B... Read more
LoadAsset() throws The referenced script on this Behaviour (Game Object ...
Steps to reproduce: 1. Open the attached project(Own Cloud) 2. Open the scene "test" 3. Play the scene 4. Observe the warning in Con... Read more
Enable Instancing is turned off in the Substance material when the mater...
To reproduce: 1. Open the project, attached by user (Instancing.zip) 2. Select metal_brushed_copper in the Project browser 3. In th... Read more
Screen.width & Screen.height reporting is inconsistent depending on when...
Steps to reproduce: 1. Download and open the attached project 2. Enter play mode 3. Undock game window 4. Set ratio to a fixed one 5... Read more
[PVR] Light Probes crash Unity when LODs are used
Light probes crash Unity editor when LODs are used with Progressive Lightmapper backend. Steps for reproduction: 1) Download the pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow