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[Windows] Graphic errors/glitches when running player fullscreen
-e: when running the player in fullscreen with quality setting "High" or lower there are a lot of glitches to be seen--doesn't do it... Read more
Parts of the editor stay light grey when Unity Pro is activated
How to reproduce:1. Open any project with Unity Personal2. Help/Manage License3. Activate Unity Pro Expected result: Unity editor be... Read more
[Android] AndroidJavaProxy causes AndroidJavaException when a byte array...
Steps to reproduce:1. Open user attached project2. Export Android project using the build system of Unity3. Open exported project on... Read more
Sprite is not loaded from Sprite Atlas when it's referenced anywhere in ...
To reproduce:1. Open user's attached project2. Check Canvas Inspector window > Test One script component > Sprite Prefab field... Read more
Editor freezes when viewing/building asset bundles if a custom font is u...
Steps to reproduce:1. Open the attached project2. Open the Test_Scene3. "New Text" GO/Text Mesh component -> change Font to Aveni... Read more
[SRP] Camera.SetReplacementShader() does not work
To reproduce:1. Open repro project2. Play 'DemoScene' scene Expected: camera shader will be replacedActual: shader is not applied Re... Read more
An Agent gets stuck on its path when a NavmeshObstacle with Carving is t...
To reproduce:1. Open the user's attached project2. Play the scene3. Notice the Agent get's stuck on the edge of the NavMesh Expected... Read more
Crash when opening a project with 2018.1.0f2 with Unity HUB
I have been experiencing crashes when opening projects with the Unity HUB. The crashes are intermittent so there are no exact repro ... Read more
[Timeline] Initial scale of gameobject is not recorded while creating an...
Initial scale of the game object is not recorded while creating animation through the timeline. The scale is recorded once the user ... Read more
Network manager menu UI is scaled improperly in builds if moving window ...
Network manager menu UI is scaled improperly in builds if moving window between different resolution monitors To reproduce:1. Open p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used