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[UWP] STARTPROCESSTASK Out of Memory when building Master x86 build
To reproduce: 1. Open project attached by the user 2. Switch to Windows Store Platform UWP build type - XAML 3. Open Tools->Configur... Read more
If mesh was made using mesh.Set*(List) methods it will be never released...
Steps to reproduce: 1. Open the attached project 2. Open CanvasRendererSetMeshLeak scene 3. Open Profiler and select Memory 4. Press... Read more
[Android]Screen resolution values are swapped when an application is res...
Reproduction steps: 1. Open the attached project; 2. Build the scene "Main" on a device; 3. Minimize and maximize an app; 4. Observ... Read more
Changing the value for Wrap Mode on a Playable Director doesn't mark it ...
Reproduction Steps: 1. Import attached project. 2. Open "Test" scene. 3. In Hierarchy, select "Playable Director". 4. In Inspector, ... Read more
[WSA] UWP apps fail to launch because of a unresolved external symbol st...
Steps to reproduce: 1. Open the attached project( Game.zip) 2. Switch platform to Windows Store 3. Set up Analytics and In-App Purch... Read more
Vuforia issues warnings about missing mic and webcam in the editor and e...
When Vuforia is not enabled, it shows warnings that microphone and webcam are disabled in the editor. While trying to build a projec... Read more
ArgumentException error pops up after editing script in Visual Studio
How to reproduce: 1. Open attached Unity project "Blank.zip" 2. Open Assets folder in the Project window 3. Open GlobalScript.cs scr... Read more
Calling BuildPipeline.BuildAssetBundles() from IPreprocessBuild.OnPrepro...
Steps to reproduce: 1. Open attached project 2. Try to build for Windows standalone -Crash Result: On build IPreprocessBuild.OnPre... Read more
[IL2CPP] Crash in Net::Sockets::Socket::Connect when using .NET 4.6 Scri...
1. Open the project attached by the user 2. Build to iOS 3. Run on a mobile device Result: after 10-30 seconds, player crashes at i... Read more
Specular shaders is rendering artifacts
To reproduce: 1. Download attached project "20170712_assetstorebash_specular.zip" and open in Unity 2. Open "repro2" Scene 3. Look ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException